The upcoming fire mechanic looks excellent and will really add many interesting game-play mechanics and could change the balance of a fight if players on large ships don't have enough hands on deck to combat these kinds of internal threats. However, it seems that with the introduction of fires, players would be more inclined to always depressurize their interiors and vent oxygen (similar to how the expanse handles things right before combat) to avoid fires altogether. Players who always keep their cabins pressurized will be at a disadvantage compared to those who don't. Assuming a player's suit doesn't auto-replenish oxygen in a depressurized cabin, a player could simply stock up on cheap oxygen pens to balance out the loss of free air. Right now everyone in the verse just runs around with their full flight suit on anyways. Do you plan on adding any additional benefits to pressurization to keep players balancing the risk/reward of pressurization vs depressurization? Is this something even worth addressing? Maybe atmosphere in a ship is just something players rarely use unless they are in a safe environment, and that's how things are in verse? Thanks for the time