We got to see a glimpse into the massive bases and even space stations which large orgs will be able to build for endgame content today at CitCon, however it's easily implied that such endeavours will only be approachable by the very largest player orgs with hundreds or even thousands of very active players. However the game is made-up of tens of thousands of orgs which only have 3-50 players in them, maybe only 1/3 of which are highly active. And that's likely to be a pattern which continues into release as most players are casual and would prefer to have smaller, more tight-knit orgs where they can make friendships and not "get lost in the crowd" of much larger orgs. In smaller orgs they can also feel more personally invested and have a greater sense of impact and accomplishment. Knowing that there's a wealth of endgame content smaller orgs will never have the ability to participate in or experience, how do you plan to reconcile that discrepancy in endgame content for 1.0?