Hi citizens, I would like to consider myself fairly technical, although by no means a hacker or full-stack dev, but with all this talk of SC not yet releasing an API and who knows if they will, has anyone attempted to query the game client themselves to see if you can interrogate the running state in your client? I’ve worked with a few coding languages and for speed, you normally work in memory space, with virtual tables, arrays, etc and periodically write it back to disk if it’s information you want to keep. when you are dealing with stateless apps, which I believe this is what SC is (the server maintains state and the client interacting with that server for information), I would assume there are still virtual cache tables in memory from which you could query to determine the current state of the game - specifically cockpit switches, dials, etc. Has anyone tried this yet or is it a fruitless exercise? I understand the game is constantly moving, but the community has developed some amazing little apps and services that have really improved our experience while in alpha. I can only assume if an API is still planned that it will be something completed near the end of this alpha stage, which is probably still at least 12-18 months away (if not longer). So if we could get something working in the interim, I think it would really add to our alpha experience. cheers