I get a Blackscreen after playing a while this is the last few lines from the SC log: -------------- -- FATAL ERROR (Thread #29144) <2025-06-08T20:50:02.174Z> Fatal Error Thrown: [...evice/Legacy/GPUDeviceLegacy.cpp:907 CIGGPUDevice_D3D11Legacy::QueueEndOfFrameFence] (0x88760870) D3DERR_DEVICEREMOVED The hardware adapter has been removed. Application must destroy the device, do enumeration of adapters and create another Direct3D device. If application continues rendering without calling Reset, the rendering calls will succeed. <2025-06-08T20:50:02.174Z> Last System Error: Der an einen Systemaufruf bergebene Datenbereich ist zu klein. <2025-06-08T20:50:02.174Z> Windows 10 64 bit (build 10.0.26100) <2025-06-08T20:50:02.175Z> System language: German <2025-06-08T20:50:02.175Z> Windows Directory: "C:\WINDOWS" <2025-06-08T20:50:02.175Z> Local time is 22:50:02 06/08/25, system running for 20 minutes <2025-06-08T20:50:02.175Z> 63114MB physical memory installed, 32800MB available, 48 percent of memory in use <2025-06-08T20:50:02.175Z> 17122MB working set, 27310MB commit size (27758MB peak), 31358MB left to commit (73354MB system wide commit limit) <2025-06-08T20:50:02.186Z> Current display mode is 5120x1440x32 <2025-06-08T20:50:02.215Z> IBM enhanced (101/102-key) keyboard and 16+ button mouse installed Process Memory Status: 17122MB working set size, 27310MB commit size (27758MB peak), 31975MB left to commit System Memory Status: 63114MB total physical, 32896MB free physical, 73354MB system wide commit limit === Level Profile Statistics=== Frames : 10949 Entities : Min: 80571 Max: 86561 Avg: 82135 Component Updates : Avg: 13790 Component Events : Avg: 354 Memory (Committed) : Min: 24412.23 MB Max 27724.43 Memory (WorkingSet) : Min: 15868.93 MB Max 17312.28 Buckets : Avg |<16ms|<20ms|<25ms|<30ms|<35ms|<40ms|<45ms|<50ms|slower CPU (MainThread) : 79.0 FPS (12.7 ms)|94.1%| 3.4%| 1.2%| 0.5%| 0.3%| 0.1%| 0.1%| 0.0%| 0.2% CPU (WholeFrame) : 75.0 FPS (13.3 ms)|92.6%| 4.6%| 1.4%| 0.6%| 0.3%| 0.1%| 0.1%| 0.0%| 0.2% GPU : 108.9 FPS ( 9.2 ms)|99.8%| 0.0%| 0.0%| 0.0%| 0.0%| 0.0%| 0.0%| 0.0%| 0.0% Cloud Imperium Games public crash handler taking over... Details for StarCitizen.exe (md5=21968258d2439df0a4e16d0f280f4ed3)... * Base of Image : 0x00007FF6C9410000 (mod), 0x00007FF6C9410000 (modc) * Size of Image : 301645824 (diskoh), 301645824 (memoh), 301645824 (mod), 301645824 (modc) * Size of Code : 135760896 (diskoh), 135760896 (memoh) * Size of Headers : 1024 (diskoh), 1024 (memoh) * Size of Initialized Data : 165871104 (diskoh), 165871104 (memoh) * Size of Uninitialized Data : 0 (diskoh), 0 (memoh) * Checksum : 0 (diskoh), 0 (memoh) Saved dump file to C:\Users\avata\AppData\Local\Star Citizen\Crashes\error.dmp (md5=9ad2a0abaea3f0ce1d0e0f9e1f3b7055) Exception STATUS_CRYENGINE_FATAL_ERROR(0x2BADF00D) addr=0x00007FF8700085EA digest=9daa61394c73b9a3bf61df0023d5f234 Run from internal: No Is fatal error: Yes - Fatal error message: [...evice/Legacy/GPUDeviceLegacy.cpp:907 CIGGPUDevice_D3D11Legacy::QueueEndOfFrameFence] (0x88760870) D3DERR_DEVICEREMOVED The hardware adapter has been removed. Application must destroy the device, do enumeration of adapters and create another Direct3D device. If application continues rendering without calling Reset, the rendering calls will succeed. Is reported bug: No Is GPU crash: No Is Timeout: No Is out of system memory: No Is out of video memory: No somehow gaming disconnects my adapter and i dont know how to fix it. dxdiag: https://jmp.sh/s/LDm9GoNJa5JiHoLRf12s SClogs: https://jmp.sh/s/pxpT2vpqXmwp9HDFxq4R Specs: 5070ti 18GB Ryzen 7 9800X3D 8Core 64gb RAM DDR 5 ASus B650 Plus (AM5) Odyssey G93SC (5120x1440@240Hz) Q3212RUC (2560x1440@59Hz)