Hi, my client is crashing every session randomly after 5-60 min. Would be thankful for help =/ Process Memory Status: 8246MB working set size, 21730MB commit size (22018MB peak), 544MB left to commit System Memory Status: 16335MB total physical, 2043MB free physical, 28879MB system wide commit limit Cloud Imperium Games public crash handler taking over... Details for StarCitizen.exe (md5=c57d9f80b9c96e56f86c2bc0e91a0a43)... * Base of Image : 0x00007FF7994B0000 (mod), 0x00007FF7994B0000 (modc) * Size of Image : 197382144 (diskoh), 197382144 (memoh), 197382144 (mod), 197382144 (modc) * Size of Code : 110464000 (diskoh), 110464000 (memoh) * Size of Headers : 1024 (diskoh), 1024 (memoh) * Size of Initialized Data : 35530752 (diskoh), 35530752 (memoh) * Size of Uninitialized Data : 0 (diskoh), 0 (memoh) * Checksum : 146050541 (diskoh), 146050541 (memoh) Saved dump file to ####################### Exception EXCEPTION_ACCESS_VIOLATION(0xC0000005) addr=0x00007FF79FA2FF90 digest=cd2f74987eb5c54ff39ffb1f0b227774 Run from internal: No Is fatal error: No Is reported bug: No Is GPU crash: No Is Timeout: No Is out of system memory: No Is out of video memory: No Combined video memory usage (total, peak, frame ID): 7183601Kb, 7382632Kb, 54568 Default Buffer usage (total, peak): 92550Kb, 92550Kb : CPU RW default immutable dynamic staging : - 88451Kb 0Kb 0Kb 0Kb : W 0Kb 0Kb 0Kb 0Kb : R 0Kb 0Kb 0Kb 4099Kb : RW 0Kb 0Kb 0Kb 0Kb Vertex Buffer usage (total, peak): 474967Kb, 490352Kb : CPU RW default immutable dynamic staging : - 8192Kb 445847Kb 0Kb 0Kb : W 0Kb 0Kb 20928Kb 0Kb : R 0Kb 0Kb 0Kb 0Kb : RW 0Kb 0Kb 0Kb 0Kb Index Buffer usage (total, peak): 87517Kb, 93141Kb : CPU RW default immutable dynamic staging : - 4096Kb 73069Kb 0Kb 0Kb : W 0Kb 0Kb 10352Kb 0Kb : R 0Kb 0Kb 0Kb 0Kb : RW 0Kb 0Kb 0Kb 0Kb Constant Buffer usage (total, peak): 21634Kb, 25552Kb : CPU RW default immutable dynamic staging : - 8892Kb 0Kb 0Kb 0Kb : W 0Kb 0Kb 12741Kb 0Kb : R 0Kb 0Kb 0Kb 0Kb : RW 0Kb 0Kb 0Kb 0Kb Structured Buffer usage (total, peak): 2157484Kb, 2157484Kb : CPU RW default immutable dynamic staging : - 712117Kb 44887Kb 0Kb 0Kb : W 0Kb 0Kb 1400479Kb 0Kb : R 0Kb 0Kb 0Kb 0Kb : RW 0Kb 0Kb 0Kb 0Kb Byte Address Buffer usage (total, peak): 0Kb, 0Kb Texture1D usage (total, peak): 0Kb, 0Kb Texture2D usage (total, peak): 4296563Kb, 4446102Kb : CPU RW default immutable dynamic staging : - 4296179Kb 0Kb 0Kb 0Kb : W 0Kb 0Kb 0Kb 0Kb : R 0Kb 0Kb 0Kb 384Kb : RW 0Kb 0Kb 0Kb 0Kb Texture3D usage (total, peak): 52883Kb, 77447Kb : CPU RW default immutable dynamic staging : - 52883Kb 0Kb 0Kb 0Kb : W 0Kb 0Kb 0Kb 0Kb : R 0Kb 0Kb 0Kb 0Kb : RW 0Kb 0Kb 0Kb 0Kb Runtime GPU Memory: Committed: 8155 MB Runtime GPU Memory: Dedicated: 3622 MB (All: 5249 MB) Runtime GPU Memory: Shared: 604 MB (All: 620 MB)