-- FATAL ERROR (Thread #21884) <14:11:05> Fatal Error Thrown: thread_manager_t - no free thread id available for physics anymore! <14:11:05> Windows 10 64 bit (build 10.0.18363) <14:11:05> System language: Turkish <14:11:05> Windows Directory: "C:\Windows" <14:11:05> Local time is 14:11:05 05/25/20, system running for 301 minutes <14:11:05> 32636MB physical memory installed, 16088MB available, 134217727MB virtual memory installed, 50 percent of memory in use <14:11:05> PageFile usage: 18277MB, Working Set: 8609MB, Peak PageFile usage: 18632MB, <14:11:05> Current display mode is 1920x1080x32 <14:11:05> IBM enhanced (101/102-key) keyboard and 16+ button mouse installed Cloud Imperium Games public crash handler taking over... Details for StarCitizen.exe (md5=c8699cf760fa15016a36357143b3fee1)... * Base of Image : 0x00007FF7142D0000 (mod), 0x00007FF7142D0000 (modc) * Size of Image : 156590080 (diskoh), 156590080 (memoh), 156590080 (mod), 156590080 (modc) * Size of Code : 107473408 (diskoh), 107473408 (memoh) * Size of Headers : 1024 (diskoh), 1024 (memoh) * Size of Initialized Data : 34797056 (diskoh), 34797056 (memoh) * Size of Uninitialized Data : 0 (diskoh), 0 (memoh) * Checksum : 142324948 (diskoh), 142324948 (memoh) Saved dump file to C:\Users\Atilla Berke\AppData\Local\Star Citizen\error.dmp (md5=03b8c8ce2fc281d27e4d2860e36c5bb2) Exception STATUS_CRYENGINE_FATAL_ERROR(0x2BADF00D) addr=0x00007FFA6AFCA799 digest=366bf776d09f779f80a6f241e5ddfda9 Run from internal: No Is fatal error: Yes - Fatal error message: thread_manager_t - no free thread id available for physics anymore! Is reported bug: No Is GPU crash: No Is Timeout: No Is out of system memory: No Is out of video memory: No Combined video memory usage (total, peak, frame ID): 4784236Kb, 5122356Kb, 149937 Default Buffer usage (total, peak): 33595Kb, 54597Kb : CPU RW default immutable dynamic staging : - 29497Kb 0Kb 0Kb 0Kb : W 0Kb 0Kb 0Kb 0Kb : R 0Kb 0Kb 0Kb 4098Kb : RW 0Kb 0Kb 0Kb 0Kb Vertex Buffer usage (total, peak): 230070Kb, 279226Kb : CPU RW default immutable dynamic staging : - 188416Kb 246Kb 0Kb 0Kb : W 0Kb 0Kb 41408Kb 0Kb : R 0Kb 0Kb 0Kb 0Kb : RW 0Kb 0Kb 0Kb 0Kb Index Buffer usage (total, peak): 55521Kb, 67811Kb : CPU RW default immutable dynamic staging : - 40960Kb 113Kb 0Kb 0Kb : W 0Kb 0Kb 14448Kb 0Kb : R 0Kb 0Kb 0Kb 0Kb : RW 0Kb 0Kb 0Kb 0Kb Constant Buffer usage (total, peak): 13198Kb, 14299Kb : CPU RW default immutable dynamic staging : - 11587Kb 0Kb 0Kb 0Kb : W 0Kb 0Kb 1610Kb 0Kb : R 0Kb 0Kb 0Kb 0Kb : RW 0Kb 0Kb 0Kb 0Kb Structured Buffer usage (total, peak): 17782Kb, 38215Kb : CPU RW default immutable dynamic staging : - 2767Kb 12540Kb 0Kb 0Kb : W 0Kb 0Kb 2474Kb 0Kb : R 0Kb 0Kb 0Kb 0Kb : RW 0Kb 0Kb 0Kb 0Kb Byte Address Buffer usage (total, peak): 0Kb, 0Kb Texture1D usage (total, peak): 0Kb, 0Kb Texture2D usage (total, peak): 4390582Kb, 4600145Kb : CPU RW default immutable dynamic staging : - 4390198Kb 0Kb 0Kb 0Kb : W 0Kb 0Kb 0Kb 0Kb : R 0Kb 0Kb 0Kb 384Kb : RW 0Kb 0Kb 0Kb 0Kb Texture3D usage (total, peak): 43484Kb, 68060Kb : CPU RW default immutable dynamic staging : - 43484Kb 0Kb 0Kb 0Kb : W 0Kb 0Kb 0Kb 0Kb : R 0Kb 0Kb 0Kb 0Kb : RW 0Kb 0Kb 0Kb 0Kb Runtime GPU Memory: Committed: 5527 MB Runtime GPU Memory: Dedicated: 4168 MB (All: 5498 MB) Runtime GPU Memory: Shared: 129 MB (All: 184 MB) Saved screenshot to C:\Users\Atilla Berke\AppData\Local\Star Citizen\screenshot.jpg - Camera position: -19022763819.85, -2613327462.68, -19022763819.85 - Camera orientation: -0.1, -0.0, 1.0 Saved cvar dump to C:\Users\Atilla Berke\AppData\Local\Star Citizen\cvar.dump Saved build info to C:\Users\Atilla Berke\AppData\Local\Star Citizen\build.info No file system.cfg found No file user.cfg found Copying game.log... Copied Game.log to C:\Users\Atilla Berke\AppData\Local\Star Citizen\game.log All crash related data successfully handed over to crash info collector process im getting crashes every 30-40 min. my system specs is Threadripper 2990wx GTX 1080 32 GB ram game is installed on SSD