Constant CTD Gpu problem? Hey im going a bit insane with the game crashing all the time, I didnt have any issues before 3.23. I can play for around 10m until a crash kicks in. It's not really your job to help me out but if you could come up with any kind of suggestion in what's going on that would be much appreciated. Ill spam you a bit with the error log that keeps crashing the game. I cant think of anything else to try, if you cant think of anything no problem but here goes. This fixed it https://manual.notch.one/0.9.23/en/docs/faq/extending-gpu-timeout-detection/ ----------- -- GPU CRASH <2024-06-17T03:02:42.908Z> GPU crash message: GPU CRASH (async): [...evice/Legacy/GPUBufferLegacy.cpp:64 CGPUBufferD3D11Legacy::CGPUBufferD3D11Legacy] (0x887A0005) DXGI_ERROR_DEVICE_REMOVED The GPU device instance has been suspended. Check gpu_error.log for more details, raise value of r_gpuMarkers and / or run with r_enable_full_gpu_sync = 2 to get to the source of the problem. ByteWidth: 640, Stride: 9116, Usage : 0, BindFlags : 4, CPUAccessFlags : 0, MiscFlags : 0 Process Memory Status: 16804MB working set size, 22881MB commit size (23004MB peak), 80028MB left to commit System Memory Status: 64729MB total physical, 28358MB free physical, 128729MB system wide commit limit Cloud Imperium Games public crash handler taking over... Details for StarCitizen.exe (md5=2d5c3c002b320b85d8abbd8867c3f3d5)... Base of Image : 0x00007FF75A570000 (mod), 0x00007FF75A570000 (modc) Size of Image : 266825728 (diskoh), 266825728 (memoh), 266825728 (mod), 266825728 (modc) Size of Code : 104590336 (diskoh), 104590336 (memoh) Size of Headers : 1024 (diskoh), 1024 (memoh) Size of Initialized Data : 162214912 (diskoh), 162214912 (memoh) Size of Uninitialized Data : 0 (diskoh), 0 (memoh) Checksum : 0 (diskoh), 0 (memoh) Saved dump file to C:\Users\chaos\AppData\Local\Star Citizen\Crashes\error.dmp (md5=389b980691397004b91ecd08234b90cf) Exception STATUS_CRYENGINE_GPU_CRASH(0x2BADFF59) addr=0x00007FFFC145F39C digest=bdadffd2566cd0db2b66f1f6cb880901 Run from internal: No Is fatal error: No Is reported bug: No Is GPU crash: Yes GPU crash message: GPU CRASH (async): [...evice/Legacy/GPUBufferLegacy.cpp:64 CGPUBufferD3D11Legacy::CGPUBufferD3D11Legacy] (0x887A0005) DXGI_ERROR_DEVICE_REMOVED The GPU device instance has been suspended. Check gpu_error.log for more details, raise value of r_gpuMarkers and / or run with r_enable_full_gpu_sync = 2 to get to the source of the problem. ByteWidth: 640, Stride: 9116, Usage : 0, BindFlags : 4, CPUAccessFlags : 0, MiscFlags : 0 Is Timeout: No Is out of system memory: No Is out of video memory: No Saved screenshot to C:\Users\chaos\AppData\Local\Star Citizen\Crashes\screenshot.jpg Camera position: -18959108897.45, -2659758844.24, -18959108897.45 Camera orientation: 1.2, 0.3, -2.2 Saved cvar dump to C:\Users\chaos\AppData\Local\Star Citizen\Crashes\cvar.dump Saved GPU error log to C:\Users\chaos\AppData\Local\Star Citizen\Crashes\gpu_error.log Saved build info to C:\Users\chaos\AppData\Local\Star Citizen\Crashes\build.info No file system.cfg found No file user.cfg found Copying game.log... ----------- GPU status: Unknown Markers Unsupported or Unavailable ---------- My basic spec 7950x3d 64gb ddr5 cl30 6000hz 3070 zotac 980 samsung m.2 ROG STRIX X670E-F GAMING WIFI --------- Tried latest nvdia driver and rolling back last 3 Tried system reformat as deleting shaders and settings didnt work Almost all variations of graphics settings, vulkan on and off as well as different resolutions Playing in full screen or windowed If you want any more info let me know, I posted this on spectrum and a support ticket as well