[EDIT: Solved. It was the Overwolf app.] Loaded up the RSI Launcher after I had my PC shutdown for the night. I click launch game, and the Star Citizen logo appears and will sit for about 5-20 seconds before crashing and starting up the crash handler. Nothing updated when I shut down or started my PC back up. The game was working "fine" until I tried playing like usual. I have tried setting PageFile size, Character Reset, full Re-Install, opening the ports through my Firewall, but nothing so far. I have sent in a support ticket, but maybe someone else has run into this problem before and may be able to assist. Crash Log: BackupNameAttachment=" Build(7878626) 23 Nov 21 (06 21 20)" -- used by backup system Log started on Tue Nov 23 06:21:20 2021 Built on Nov 17 2021 06:04:50 Running 64 bit version Executable: W:\Star Citizen\StarCitizen\LIVE\Bin64\StarCitizen.exe FileVersion: 3.15.120.14306 ProductVersion: 3.15.120.14306 Using Microsoft (tm) C++ Standard Library implementation Host CPU: AMD Ryzen 7 3700X 8-Core Processor Logical CPU Count: 16 [SessionIDManager] local session: c1ebea44-efb7-4db8-9e86-fc9fa7bc6e35 <2021-11-23T14:21:22.366Z> [Notice][Team_OnlineTech][Code][gRPC] <CreateChannel> Opening channel for 'sc.external.services.configuration.v1.ConfigService' to endpoint dns:///pub-sc-315-07.test1.cloudimperiumgames.com:443 (transport security: 1) <2021-11-23T14:21:22.737Z> [Notice][Team_OnlineTech][Code][gRPC] <ReuseChannel> Reusing channel for 'sc.external.services.push.v1.PushService' to endpoint dns:///pub-sc-315-07.test1.cloudimperiumgames.com:443 (transport security: 1) <2021-11-23T14:21:22.819Z> [Notice][Team_OnlineTech][Code][Config][CigTrace] <Default Trace Config loaded> Config 'CODE' loaded (Version 1) <2021-11-23T14:21:22.819Z> [Notice][Team_OnlineTech][Code][gRPC] <ReuseChannel> Reusing channel for 'sc.external.services.trace.v1.TraceService' to endpoint dns:///pub-sc-315-07.test1.cloudimperiumgames.com:443 (transport security: 1) <2021-11-23T14:21:22.819Z> [Notice][Team_OnlineTech][Code][CigTrace] <Stream started> Return Code: OK(0) <2021-11-23T14:21:22.820Z> GameDir: Data <2021-11-23T14:21:22.824Z> Windows 10 64 bit (build 10.0.19042) <2021-11-23T14:21:22.824Z> System language: English <2021-11-23T14:21:22.825Z> Windows Directory: "C:\WINDOWS" <2021-11-23T14:21:22.825Z> Local time is 06:21:22 11/23/21, system running for 2 minutes <2021-11-23T14:21:22.825Z> 16313MB physical memory installed, 9931MB available, 39 percent of memory in use <2021-11-23T14:21:22.825Z> 559MB working set, 904MB commit size (1322MB peak), 35201MB left to commit (43961MB system wide commit limit) <2021-11-23T14:21:22.825Z> Current display mode is 3440x1440x32 <2021-11-23T14:21:22.825Z> IBM enhanced (101/102-key) keyboard and 5+ button mouse installed <2021-11-23T14:21:22.825Z> [CIG] gEnv->IsDedicated[0] CSystem::m_bDedicatedServer[0] startupParams.bDedicatedServer[0] <2021-11-23T14:21:22.825Z> [CIG] startupParams.szSystemCmdLine["W:\Star Citizen\StarCitizen\LIVE\Bin64\StarCitizen.exe" -no_login_dialog -no_login_dialog -trace_enable_service 1 -config_enable_service 1] <2021-11-23T14:21:22.825Z> [Notice][Team_OnlineTech][Code][ProcessInit] <Init> Process Client started (SessionID c1ebea44-efb7-4db8-9e86-fc9fa7bc6e35). startupParams.bDedicatedServer[0]. startupParams.bIsService[0]. startupParams.bIsHeadlessClient[0]. startupParams.szSystemCmdLine["W:\Star Citizen\StarCitizen\LIVE\Bin64\StarCitizen.exe" -no_login_dialog -no_login_dialog -trace_enable_service 1 -config_enable_service 1] [0] <2021-11-23T14:21:22.825Z> Stream Engine Initialization <2021-11-23T14:21:22.825Z> Branch: sc-alpha-3.15.x <2021-11-23T14:21:22.825Z> BuildDateStamp: Wed Nov 17 2021 <2021-11-23T14:21:22.825Z> BuildTimeStamp: 06:46:26 AM CST <2021-11-23T14:21:22.825Z> Config: shipping <2021-11-23T14:21:22.825Z> Tag: public <2021-11-23T14:21:22.825Z> Changelist: 7878626 <2021-11-23T14:21:22.825Z> ShelveCL: 0 <2021-11-23T14:21:22.825Z> Video Capture initialization <2021-11-23T14:21:22.825Z> Discipline initialization <2021-11-23T14:21:22.825Z> CIG Backend initialization <2021-11-23T14:21:22.825Z> [CIG] build_version[7878626] <2021-11-23T14:21:22.826Z> Physics initialization <2021-11-23T14:21:22.828Z> <Audio>: AudioSystem initialization <2021-11-23T14:21:22.903Z> [Notice][Team_OnlineTech][Code][Config][CigTrace] <Online Trace Config updated> Config '/cig_trace/product:Client/trace_filter' (Version 7) loaded <2021-11-23T14:21:23.123Z> [Audio] Wwise Init : Output Buffer (1024 x 4) : API=WASAPI <2021-11-23T14:21:23.132Z> Renderer initialization <2021-11-23T14:21:23.136Z> Logging video adapters: <2021-11-23T14:21:23.219Z> - NVIDIA GeForce RTX 2070 SUPER (vendor = 0x10de, device = 0x1e84) <2021-11-23T14:21:23.219Z> - Adapter index: 0 <2021-11-23T14:21:23.219Z> - Dedicated video memory: 8011 MB <2021-11-23T14:21:23.219Z> - Feature level: DX11 (SM 5.0) <2021-11-23T14:21:23.219Z> - Displays connected: yes <2021-11-23T14:21:23.219Z> - Suitable rendering device: yes <2021-11-23T14:21:23.244Z> - Microsoft Basic Render Driver (vendor = 0x1414, device = 0x008c) <2021-11-23T14:21:23.244Z> - Adapter index: 1 <2021-11-23T14:21:23.244Z> - Dedicated video memory: 0 MB <2021-11-23T14:21:23.244Z> - Feature level: DX11 (SM 5.0) <2021-11-23T14:21:23.244Z> - Displays connected: no <2021-11-23T14:21:23.244Z> - Suitable rendering device: no <2021-11-23T14:21:23.889Z> GPU benchmark: 51.21 ms (Adapter index: 0, Num GPUs: 1) <2021-11-23T14:21:23.905Z> CPU benchmark: 35.08 ms (int+mem), 30.38 ms (fp+mem) <2021-11-23T14:21:23.910Z> Performance Index: 182.47 (CPU), 201.14 (GPU). Took 0.66 seconds. <2021-11-23T14:21:25.009Z> D3D Adapter: Vendor = NVIDIA <2021-11-23T14:21:25.009Z> D3D Adapter: Description: NVIDIA GeForce RTX 2070 SUPER <2021-11-23T14:21:25.009Z> D3D Adapter: Driver version (UMD): 30.00.14.9676 <2021-11-23T14:21:25.009Z> D3D Adapter: DriverType = Hardware <2021-11-23T14:21:25.009Z> D3D Adapter: FeatureLevel = DirectX 11.0 <2021-11-23T14:21:25.009Z> D3D Adapter: VendorId = 0x10DE <2021-11-23T14:21:25.009Z> D3D Adapter: DeviceId = 0x1E84 <2021-11-23T14:21:25.009Z> D3D Adapter: SubSysId = 0x31723842 <2021-11-23T14:21:25.009Z> D3D Adapter: Revision = 161 <2021-11-23T14:21:25.009Z> D3D Adapter: DedicatedVidMem = 8011 <2021-11-23T14:21:25.009Z> D3D Adapter: DedicatedSysMem = 0 <2021-11-23T14:21:25.009Z> D3D Adapter: SharedSysMem = 8156 <2021-11-23T14:21:25.009Z> D3D Adapter: GPUCount = 1 <2021-11-23T14:21:25.010Z> GPU: Architecture = <2021-11-23T14:21:25.010Z> GPU: Compute Core Count = 2560 <2021-11-23T14:21:25.010Z> GPU: Core Clock MHz = 0 <2021-11-23T14:21:25.011Z> GPU: Memory Clock MHz = 0 <2021-11-23T14:21:25.011Z> GPU: Teraflops (Calculated from iCoreClock iNumCUs 64 Pixels/clk * 2 instructions/MAD) = 0.000000 <2021-11-23T14:21:25.011Z> GPU: NVidia-Surround or AMD-Eyefinity = Disabled Process Memory Status: 962MB working set size, 1694MB commit size (1694MB peak), 34421MB left to commit System Memory Status: 16313MB total physical, 9487MB free physical, 43961MB system wide commit limit