Question Is there any way to disable the gamepad input mouse emulation? One of the gamepad thumbsticks acts like an IBM mouse joystick in SC and i don't want that. I've looked through the gamepad settings and gamepad keybind assignments but couldn't find anything. Situation Just for the curious: i'm using a Wooting Two HE keyboard + Swiftpoint Z2 mouse, calling it HOMAHE - Hands On Mouse And Hall Effect - which already works super awesome in SC :grinning: For those unfamiliar, Wooting keyboards use hall effect switches (magnets in the key stem moving on top of hall effect sensors on the pcb), giving each key an analog range of motion on its 4mm key travel, which is then sent to the PC as xinput device or "gamepad thumbsticks/triggers". By mapping one thumbstick axis each on WS and AD keys i have 360° range of motion on foot - opposed to only 8 directions from WASD on default/digital keyboard - and also analog pitch/yaw/roll/thrust control when flying/driving. But since the keyboard kinda pretends to be a gamepad it tends to confuse the shit out of some games - especially those that try to automatically switch input methods in order to present on-screen keybind info/tooltips (some even disable mouse and keyboard as soon as they detect gamepad input, which basically means it doesn't work at all). Luckily once control tips are disabled SC has none of these common issues. Only issue that remains: when there's a cursor in SC it always treats thumbstick input as cursor movement. For example typing in global chat can get kinda weird when the cursor starts moving when typing on keys with gamepad thumb axis assigned to them.