I've searched Spectrum, I've searched Google, and I've even searched Reddit and have found very little regarding this issue. First off my system: ASUS Tuf Gaming X570 Ryzen 5600X Radeon RX 7800 XT 16 GB 32 GB of RAM Windows 11 All drivers are up to date according to their management programs Second, it works in DX11, as well as it has ever worked in DX11. Microstutters several times a minute. More in high entity areas but even just staring at space they still happen fairly regularly. These go away in Vulkan. This brings me to the larger issue. Vulkan crashes on startup every time for me on 24.3. It did it in the PTU and it is still doing it live. It will load long enough to get to a black screen and show "Optimizing Shaders... Please wait..." However, instead of showing what number shader it is on and how many total there are, it just sits there. After about 1-1.5 minutes it will crash back to desktop with error code 732823392. Taking a look into the game.log file in the Crashes folder, it shows a Main Thread Deadlock. No idea what is causing it or what I need to do about it. Any help with this would be greatly appreciated. Like I said, DX11 works but it's painful compared to how it runs in Vulkan.