Hey folks. Something i noticed only rarely in Star Citizen, but started noticing a LOT more when i took part in the recent Throne and Liberty Beta this weekend, has to do with Textures seeming to 'ripple' or almost 'flow like water' when the object the texture is on is moving. This is most noticeable for me in Star Citizen when it comes to the Hull C. If im in the pilots seat, go into 3rd person view.. rotate around so im able to see the rear section of the ship + the middle, then trigger the "Extend" or "Contract" commands, the 'arms' that come out will look 100% fine, but the entire Engine section and the 'sliding doors' of the middle will have the textures 'ripple' or 'flow' in a really really weird way. I noticed this same thing on a much larger scale when i took part in Throne and Liberty's Open Beta during the cinematic cutsceen after the initial opening sequence. In that, almost 'everything' (including the text of the credits) were blurring as the camera moved around on its pre-made flight-path. Anyone have any idea what causes this? Edit added a video so you can 'see' what i mean.