After two months of development I present: Nautilus! https://aussidan3.wixsite.com/nautilus https://aaronrayne.itch.io/nautilus The nautilus is my favorite unreleased ship. So I've made a game around it in 2d! Fly and fight the ship in custom scenarios suited to its strengths. Features: Full control of the Nautilus Lay mines in any pattern and watch them distribute Collect the mines and redistribute them with the NEMO drones Fire your powerful size 7 forward guns Fire your size 3 missiles Your starboard/port turrets act as point defense against incoming missiles Quantum boost! Afterburn Damage control and effects Power management (not complete) 1 scenario (in this early release) 1 tutorial in game The scenario is quite challenging and features 3 waves of enemies, don't use all your mines and missiles too early! Stay close to your asset! Future plans: Add more ships and custom scenarios Known issues: Lasers kinda look like missiles (place holder graphics) so it is easy to mistake point defense not shooting down missiles. AI is early place holder to get combat up and running.