so recently ive been following and watching cber punk as its looking good like a nice immersive realisticish game lol. and while I was watching it got me thinking of SC obviously and my concerns with weapon kickback. if you don't know currently is SC continuous weapon fire causes the weapons to pull up all the way to the ceiling, not very fun on a mouse and KB (main control scheme for PC FPS if I do say so). now as I was watching cyberpunk gameplay I noticed (and now I must say that ive seen this and experienced it in other PC games that are NOT ports to PC, just cant remember which ones) that the continuous fire of the weapons give more and more bullet spread over time instead of lifting up into the air making me have to reposition my mouse constantly dragging it down and reposition it over and over (not enjoyable on PC, not bad but not comfortable and comfort is king!) I personally would prefer that SC relooks at the method chosen on this PC game for continuous weaponfire tradeoff while still making it feel good on the PC. recoil that kicks up only serves controller joysticks and not PC M&KB users. if this was a port then id be fine with it but this Is the next level of PC gaming, not console and id love it to feel as good as possible. edit I feel I need to clarify for some. I'm asking could we and/or should get have bullet spread increasing (what I prefer on my PC games) as a tradeoff for continuous fire instead of kickback the points you at the ceiling? disclaimer just my opinion. I know ill probably get shit on for talking about this here....