https://youtu.be/z0IThuVcfvw Westwood a great visionary game devs that EA murdered. May be that Blade Runner in that age was similar to CIG developing new techs and mechanics to Blade Runner. You played it? What do you think of what Blade Runner and Westwood meant in his day? Interview with 6 videos (sorry I could find same interview in english but I get in other video related) Different looking back video but in english https://www.gamasutra.com/view/feature/131663/interview_with_louis_castle_about_.php Because of how central to the plot randomness is, NPC behavior was not scripted. Instead, each NPC is assigned certain goals to accomplish based upon whether they are a replicant or a human. How they go about accomplishing these goals is handled by the AI system, and can change from game to game, as most of the goals have several possible methods of achievement. The developers likened this aspect of the game to simulation games such as SimCity rather than traditional adventure games such as Myst.[13] Castle explains, "those agents are real, goal-oriented artificial intelligences. We don't know what they're going to do, exactly. We've given them behavior, we haven't given them instructions. There's a big difference between behavior-based AI and scripted instructions."[13] https://en.wikipedia.org/wiki/Blade_Runner_(1997_video_game) http://www.pcgamer.com/returning-to-westwoods-blade-runner/ https://adventuregamers.com/articles/view/33034