By now, a lot of people are aware about the issues regarding Electronic Arts and their latest Star Wars Battlefront 2 2017 game. There are other things that have been showing up recently regarding the video game industry. Some of you may have heard about the new matchmaking system that Activision is making. If you haven't, I suggest looking into it because it is very concerning. Now, recently, Valve has announced a new system to profile users to create better matchmaking for the game Counter Strike: Global Offensive or CS:GO for short. This is somewhat similar to what the case is with Activision but regarding that case, it surrounds pay-to-win mechanics. Anyways, Valve is going to monitor users' activities in CS:GO and in other games connected to Steam to figure out who they are and what kind of play styles they have. They have also mentioned that if you are a good community member, that the Trust system will make your experiences in CS:GO better. Here comes the fun part...games like CS:GO are filled with toxic people and hackers and its no where near compared to the griefers we may see here once in a while. For any of you who have played or still do play CS:GO, you will understand what I am talking about. People will just spam reports and vote kicks because it is easy to do so just to mess around with the system. Now, Valve has been quiet about how the system actually works but I have a feeling that somebody is already working on a way to figure out what that algorithm is. Everybody knows that when a system is created to protect something, someone else will try to find a way to break it. Anyways, I digress here. The point is, video game companies are slowly but surely turning towards systems that you will find in Microsoft, Google, Facebook, Twitter, Instagram, and the rest of the social media. The video game industry is no longer a means to escape the real world and to just spend a few hours alone or with a couple of friends to have fun. Instead, its turning into another "big brother is watching you" sort of thing. I am fully aware about there being no privacy on the internet but the question that needs to be asked is: At what point are video game companies crossing the line between what is acceptable and what is morally and ethically questionable? Now I really understand why some people are saying that CIG is the last hope for the industry because of the way they have done things (despite some of the mistakes they have made). What do you guys think about this and was it inevitable and simply bound to happen at some point?