What I find truly the most intriguing thing about star citizen is not the game itself but walking with the development story trough the years and seeing the large steps of decisions now playing out. One of the earlier that is almost forgotten but essential technology's that Star citizen implemented was 64-bit precision of the coordinate system. And although we don't have the use for it yet (since we don't go to other solar systems yet) there is a second game starting with these precisions (that I know of). So here a share from KSP2 also a wonderful space game that needs the vastness of space and millimetre precision at lightyears distance. Also a wonderful dev project.