So after a disastrous play through on a cool early access game called "ECO", which involves the players having to start with nothing and collaborate on how to create a functional society, while maintaining the health of the world, as we grow to ensure we dont cause extinctions and over pollute the planet, and research and develop new tech to eventually destroy a rogue comet. For our play through we ended up having a bad experience do to the player built( not developer built) economy system. I know SC wont have this same issue, but it made me think of the service beacons and what "Value" a person will have on a certain "action/item". So i thought id share this here. This is a great read, on a a game that is new and really puts the player in the hot seat on creating law, government and an economy. https://www.strangeloopgames.com/economy-as-gameplay/