Just hearing about this now, but it sounds like something I've been wanting for space games for a long time: An open project where the fans set the flight model values. This can also be a very valuable tool for developers because it lets them see players put their own ideas to practice. What they said about Elite missing the mark really resonated because its lack of attention to its own racing community couldn't be more obvious. Not only did they not implement the most basic measures to make racing a proper thing, they even removed the planets players were using as tracks. CIG is in a similar situation with racing codified into the lore but not heavily explored in practice. If there were any doubts about how to handle it tho, they could take a close look to at least one example.