Video game development is a tough industry. Over the decades I've read a lot about failed studios (https://en.wikipedia.org/wiki/38_Studios), and difficult development cycles. Most of us are familiar with "crunch". Well here is another tale about game development woes. https://kotaku.com/how-biowares-anthem-went-wrong-1833731964 I'm posting this here because reading the article made me appreciate CIG's endeavor even more. We get to constantly peek behind the curtain and watch the sausage making. It's not always pretty, but we're along for the journey. Anyway, worth a read if you're interested in such things.