Literally a single update in space engineers added eating and drinking, in a t1 state, with no alpha/beta test that also added a meaningful death penalty that is creatively beyond anything CIG has ever proposed. This is something Keen Softhouse made 3 months with a shoestring budget. You eat healthy food to survive. You gain stat buffs from persitently eating healthy foods. The longer you survive the better the buffs get. (+2% movepseed per level, over time, etc) When you die the stat buffs go away as the penalty for dieing. and yes, you still lose your gear when you die (if the server has it turned on). and your ship too, and the effort and resources you used to ikea it. (its fine though if you built a 3d printer set up.) Our community invests billions of dollars and is told to suck space goo.