I'm currently playing Hardspace Shipbreaker. Man, while playing this, I just thought "this is how salvaging should work in Star Citizen. I really hope that to some degree it will. The whole idea of cutting plates (or better yet, cut at weak points or welding points) to disassemble a ship into it's individual plates and components for salvage is pretty cool. Especially because you have hazards to watch out for, don't hit fuel tanks, electrical systems, cryo-tanks/lines or accidentally decompress compartments uncontroled or you are in trouble (and destroy valuable salvage). Ok, Hardspace Shipbreaker is still in early access and it lacks variety right now but even with it's little content, it's already very fun. Doing this with the variety of SC ships would be fantastic. I hope in it's final iteration (with components, pipelines and the room system in place) SC salvaging will turn out to be similar to this.