Hello everyone! I'm making this post to share a video about an FPS that's described as "highly innovative," and some of its ideas could be perfectly applied to Star Citizen's FPS to improve Gunplay, logically and fairly increase the time-to-kill (TTK), enhance realism and immersion and be more challenging and tactical while still being dynamic and fun. https://youtu.be/rnDNXgMvqnI?si=P4IpLL-ZhQb2BhmT Star Citizen's FPS mode NEEDS an Increased Simulation Factor, just as its SpaceSIM counterpart clearly already does. Obviously ° It would be interesting to know the opinion of the community. Saludos!