Found these words on the Twitter account of Hellmar, the CEO of now called "Fenris Creations" the company that made EVE Online. Approach these words with an open mind, especially if you are the ones who do not wanna lose your crafted weapon, or your new ship. These words not only apply to assets, but also to the economy. And that's a problem of an NPC-driven economy. A coded economy is NO economy at all, all will be scripted and flat. A real economy a real world, a REAL LIVING UNIVERSE, needs a market that is unpredictable, that crashes and rises when there are reasons for it to happen. "Death is a serious matter We have been building on that sentence ever since. In EVE, this manifests itself in various ways, most famously in the death penalty game mechanic, but for us its more of a worldview. The sentence describes the only kind of world worth making. A world where death is not serious is a world where nothing is serious. If a ship cannot truly be lost, the ship is not real and has no meaning. If corporations cannot truly fall, no corporation is real and has no meaning. If the player is protected from consequence, the world is a theme park, and theme parks do not produce legends. Worlds become legendary and players become legends when there is no guarantee of success. The fact that death is a serious matter, guarantees consequence, tieing together agency and accountability. Decades later, these are still the rules we build by. Empires rise in our worlds and fall again. Markets crash. Alliances betray each other. Ships explode and do not come back. None of this is a failure of our world. It is the reason our world is alive, these are the foundations from which meaning arises." - FC Hellmar