It is strongly recommended that CIG incorporate the production team of Ultimate Epic Battle Simulator 2 into its own team. I believe that as soon as they arrive, the optimization problem of Star Citizen can be solved, because the current graphics rendering of Star Citizen has not stripped the CPU. Especially in regions like Lowwell where there are a large number of physical models, using the CPU to participate in occlusion culling and model transformation systems consumes a significant amount of resources. These are all unnecessary expenses that can be fully parallelized on the GPU. You can't even achieve GPU parallelization for these. Then you are far, far behind the optimization level of Ultimate Epic Battle Simulator 2, which has been fully GPU-parallelized. They have fully GPU-ized physics, images, and logic, while you are still using CPU processing for image rendering now. How could the optimization not be bad? Perhaps it's due to the outdated rendering pipeline of the old cryengine. Could you act as a talent scout once and recruit a talented horse? Then this problem will naturally be solved. The production team of Ultimate Epic Battle Simulator 2 is a genius of this era but is not given important positions. This is a once-in-a-lifetime good opportunity. They are frustrated. If you can recruit them, they can be given important positions and you can also rise to great heights