I'd like to see someone develop an illegal mobiglas tool that lets you see if a ship is easily hotwirable, to be kind of cool paired phone tool. The ship could include variations of a basic theme; civilian / industrial / military: Civilian - free to be purchased by any responsible adult with credit. Industrial - takes trade-skill training and certification to work within operational safety guidelines. Military - takes very specialized training of intensive discipline of use, controlled and suppressing tactics, including internal comms, computer defenses, and their countermeasures and how to mitigate interference. Redundent systems with backup lockdown security measures are to be expected to limit unauthorized use. (This is completely voided when a military officer goes rogue.) This leads to the idea of sabotage - how do you hotwire a self-destruct to go off five minutes into a QT flight? I'm sure the engineering station would detect any parasitic power drain from any added circuitry put in addition to any schematic, causing a power bleed when shunted to be active, if not a definite drain as a passive device without any countersurveillance measures. Is there someone who is developing specialized in-game tools for theives and law-enforcement and maintenance engineers? I'd like to talk about making the lockpicking task a smartphone mini-game that people outside of Star-Citizen can witness as a play element for players with particular skills to make in-game currency with. It's similar to the game craze of World of Warcraft players needing a rogue to break into a locked chest they had found on an adventure, but this would be fun for people who like playing with the idea of micro-electronics with governing A.I.'s on them that need to be fooled into thinking they're the owner. Prep-Work? If you had a player-hand held device capable of micro-electronic alterations of a security system being remotely operated by the cellphone gamer - with the next station to be bypassed shown as a smartwatch radar schematic of the vessel and the player holding the remote security by-pass box with them shown as the current location, it would make stealthplay and a slow takeover of a poorly patrolled military vessel really fun. It could literally make the remote offsite operator "the second man" in all the action movies; like "Mission Impossible". I'd love for someone to be on a smartphone attached to their wi-fi with just a cellphone and a smartwatch, helping a marine or pirate infiltrate an enemy base. Yes, I suppose there would need to be a schematic of the vessel with the model of the operating systems and security systems integrated into the vessel, and where to find them: It could be so sneaky as to include a smart A.I. that knows the current registry of engineers qualified as "service technicians", and if you fail that security inspection you could automatically locked out, so successfully planting a false identity in an engineers registry could become a first step as a game-"rogue". Someone with falsified certification credentials would become a very saught after individual if they could unlock the security system of a specific make of vessel; but that could be content you add with time. I'm just wondering if it's a worthy idea to help people with even more limited hardware help participate even while spectating. I'd love to see a version of an ingame security camera suite something you can pan through and watch the assisted player progress through the ship. Honestly? I would love to see a single ship's security cameras shown on one cellphone display in an array of thumbnails where you can watch all the people on a ship at the same time. (it would also be a great way to use the ship's landing and exterior cameras to see if the owner is approaching while you're trying to steal it.)