Let's start with what many are wondering. Why compare two games? Well, because it's unavoidable. Possibly some Star Citizen fan will be watching the videos with Starfield news and wondering if the Bethesda game is what they really expected from the game. Although you have to be realistic and think that the two games are markedly different. Starfield will especially focus on following a story in a huge universe to explore, and following the Bethesda theme, it's not going to give us as much freedom as we think and it won't be essentially a sandbox. Yes, it will be for Star Citizen, which will allow us to go more freely and less focused on being a role-playing game with levels, but on an adventure with fixed points and guidelines on how to face it. Or so we would like to be able to say, because for now what there is of Star Citizen are several promises of demos and modes that do not finish coming out of development for people to check it out. We know that it is possible to access it by paying in advance, but it is still a select club, and focused on selling to fans of a series of games that were revolutionary in the '90s and they are not accountable to console owners. Development Hell is what is said when a game is in a long period of development in which there are no glimpses of progress or an end to launch it on the market. It is clear that bastar Citizen is moving forward, but the end is not in sight due to being a feature creep. Now, "feature creep” is what is said about games that, under pressure from producers or the opposite case of not having a producer that limits the content; many elements are implemented by the unchecked ambition of the developers. And these elements usually start as vague ideas, and it is hardly judged if they are viable to do by technology or human capacities, but they insist on putting them because there is no one to veto them. star citizen event may 2019 We mentioned the figure of the producer, who is in charge of the production of the game. He is the one in charge of managing contacts, and telling the teams the dates on which the elements should be ready for implementation. He is also in charge of vetoing ideas that would not go well. As Star Citizen is a passion project from the creator of Wing Commander, it seems to have no limits. And we have noticed that with the games financed through Kickstarter and other crowdfunding platforms. Rare is the game that comes out just when promised. Hopefully a firm game comes out, but there are many games that are disappointing because they go from passion projects and do not set limits. We are seeing it with Star Citizen, which already has a release date. It could be delayed by as much as a year, but it would prove to have a more realistic future and planning than Star Citizen has. Ok, and how does that affect Star Citizen? Well, surely, when it goes on the market, will have all the ballots to be a playable out of focus game. With so many things to do, but not standing out in essentially any. It's true that with the amount of time and money and resources you've put into it, everything you do is likely to be done exceptionally well and offer a wide variety of things to do. But you have to remember that video games are limited by technology, engines and more, and it would not be strange that, unless they have created a game engine expressly for it, many things they want to do have to see their ambitions reduced, or even cancelled. No Man's Sky is the Star Citizen that many are looking for Most likely they have not taken it into account. Possibly because of the disastrous launch it had, but Hello Games knew they had a gem on their hands and they have been updating the game always with free content and without asking for more money In return. Perhaps that is one reason why it barely drops in price, but with each update, it justifies their asking price even more. No man's Sky Hello Games Sean Murray And we don't just say it. When No Man's Sky was announced, many people rushed to compare him to him looking like a Wing Commander. Being focused on free space exploration, with millions of planets to explore and from which to extract resources to trade and ally with different races and from which to learn their language. It's true that it's more focused on base building and resource extraction, but that doesn't take away from the fact that it has everything Wing Commander fans could ask for in Star Citizen, except maybe huge production values. Today, No man's Sky is in an incredible state of content, with almost all the things they promised, and with many more that we did not imagine more than seven years ago. No Man's Sky is well worth a visit to experience Wing Commander's experience in new technology, with things that were not possible with the technology of the 90s. Most importantly: Starfield has been finished, Star Citizen hasn't If Star Citizen is characterized by something, it is that, being one of the most expensive video games in history with the addition that it has been financed mainly through miropatronage, it is It has not been officially released after many years of development. And it is that, as much as people say that video games are art, it is that they are primarily consumer products, made by a massive team and directed by expert producers. And when making video games, two things are important: that people want to buy them and that they run out. I give here the example of Hideo Kojima, who was given carte blanche by Sony to make a game. From experience, Sony knew how Kojima's games are sold, and therefore saw the reef in financing his game, which would be Death Stranding. And he knows that he is a person who, it can take a little longer than normal and to ship his details games, but he gets them to be remembered and for people to want to play them, to finish them, and to report benefits. If it was not profitable, he would not have been given those benefits and the sequel to Death Stranding would not be confirmed. Therein lies the great uncertainty of Star Citizen, and it is if it will eventually have a final playable version in full view of everything. The developer can say a lot that they have demos, alphas, gameplays and so on but they don't have, as far as we know, a final release date. Starfield has a release date, it is about to be finished, and for that alone, it shows that has done what Star Citizen wanted to doalbeit in his own way. Although it could well be delayed a few months even. But you would still have a release period with a product that can be considered ready to be released to the public. It is impossible to sayfinalbecause we don't know its DLC plan, and it's obvious that it's going to be updated to fix bugs and a game will never be free of them. But what matters here is that Starfield is the most ambitious space game ever to hit the market, not Star Citizen.