Here's the latest tech demo for Hardspace Shipbreaker w/ dev commentary! Very similar to Dan Trufin's explanation of Star Citizen's planned-not-yet-implemented Resource Generation and Item Control aka "Pipe System" and "Power System". Hopefully, some of these mechanics will show up in SC for those that want more hands-on finesse to salvaging besides the "CHOMP, BOOM, SUCC" of the Reclaimer :wink: