Let me preface this by saying that I am proud to acknowledge that CIG is indeed planning something for PvE in similar sentiment with Castra, Terra and other high sec star systems, along with instanced content, once SQ42 is out the door. The future is looking a lot less bleak for PvE in general. I am just glad the games industry has finally decided to stop monetizing the delegation of harassment as a valid form of entertainment, to players at the expense of players who don't want to be harassed, as a requirement for their progression, having been railroaded into that, by what teeters dangerously close to false advertising, buffered by plausible deniability alone. Hello Sleepers, I wanted to write something that acknowledges and addresses the comments around the endgame of Dune: Awakening, while also providing context for what we were attempting. So let me start by stating this unequivocally – we want PvE players to be able to play the endgame and have access to the content of the endgame. Our goal is not to force PvE players to interact with a PvP system that they may have no interest in. “No endgame plan survives first contact with the players” – Mark Twain, probably We still believe in the core concept of the Deep Desert – an endlessly renewing location that resets every week and creates an activity loop for great rewards. The tension of heading out there, head on a swivel, eyes peeled for foes as you enter the most dangerous part of the most dangerous planet in the universe. Our wish was that players would embrace this loop, forming guilds to work together to overcome the bleakness of the Deep Desert. But as Stephen King says, “Wish in one hand, shit in the other, see which one fills up first.” One of my hands is overflowing right now and sadly not with wishes. The reality is that players are reporting being cut out of the endgame due to the extremely competitive nature of the Deep Desert. Starting soon, some areas of the Deep Desert will now be flagged as “Partial Warfare (PvE)” areas where players will be able to explore testing stations and harvest T6 resources without the threat of conflict they may not want. It’s important to note that the top tier of the game is balanced around guilds and groups, so people will still find it grindy if they play solo. Landsraad control points, shipwrecks and the largest spice fields within this region of the Deep Desert will remain “War of Assassins (PvP)” flagged. The deepest parts of the Deep Desert will remain as they currently are – high reward, high risk areas. The beauty of the Deep Desert design with weekly resets and renewals is that we can iterate and experiment with different layouts and setups to really help us tune it. As we make changes we will send out surveys to help us capture your thoughts. - Joel Bylos, Creative Director at Funcom, https://duneawakening.com/news/a-message-from-the-creative-director-on-pve-and-pvp/