Faster Than Light is an indie game which is VERY much fun. You ride your own spaceship and encounter other spaceships. You have a crew and have to manage it in order to win the fight. You never know what happens when you take the next journey, sometimes there are pirates, sometimes abandoned ships with loot, sometimes merchants etc.etc.. That's fun! (in SC atm you always know what you get - you aim for a target and sometimes get a pirate interruption) And you have different modules & rooms with different power supply. You sometimes have to disable engine or medics, in order to enable a drone or a second weapon. There can be fires in your ship and you have to manage your crew. That's also fun! (in SC atm your crew has not much to do and you don't have to repair stuff etc.) The way everything is kept is simple and clear. IMHO there are many things SC can learn from FTL, not sayin' that there is some new concept which SC never thought about, but the way it is implemented is addicting.