I have a drake Kraken and the only weakness is the radar and Shields so I have to improvise. I am a civilian operator not military and that is because I am not really into combat. I will use my Polaris for scouting, long-range scanning and escorting, the Polaris has capital radars and size 10 torpedoes. I also have two hammerheads which I will use for Defence purposes, which will be attached to the 2 docking collars and when attached to the 2 docking collars should increase the Shield defences of the Kraken. I also have a Carrack, I will use my Carrack for exploration for supplies etc which can land on the main landing deck and it has a large medical Bay because the Kraken does not have a medical Bay. My role-play in the game is exploration and logistics so I have converted the Kraken to that role play, and I will have various ships to complete my task and starting off with 5000 credits and NPC's, and building up my live crew as I venture into the verse I'm making a living at the same time. I want to be self-sufficient. These are the ships I will have on my Kraken to help me in my career. I will have four arrows on the landing decks for training purposes and defence. I will have the Drake Herald for data running. I will have a prospector for mining. I will have a vulture for salvage. I will have a Vulcan for refuelling and repairs. I will have 2 hammerhead for Defence purposes and training. I will have a Carrack for exploration for supplies etc which can land on the main landing deck and it has a large medical Bay because the Kraken does not have a medical Bay. I will have the 85x for personal transport. I will have 6 MPUV's for personal and cargo movement and evacuation for ship to ship from the Kraken to the Polaris. I will have at least 6 Greycats on the Kraken for personal transportation on the ship because of its size and the monorail will not be enough. I will have several skeleton Titan suits for protection and moving cargo about. I will try and have at least 2 of each vehicle stored in cargo crates because the Kraken has a big cargo space. The Kraken has 16 cargo bays which I believe to be modular. I will convert 8 of them into different rooms. One will be a medical bay which I believe will be needed. One will be for extra beds for personal guests and extra crew beds. One will be for Laboratory research on weapons enhancement and Chemical. One will be for Simulators training room and Holodeck like in StarTrek. To keep members entertain so they do not get bored on long voyages. One will be for the refinery and compactor room for the prospector. One will be for the compactor room for the Vulture. One for a news room for Telecommunication and Broadcasting. Data information storage room for the Herald, Carrack, Terrapin, Reliant Mako and Mercury Stay Runner. One room will be converted into a shop just like the merchantman. I understand if you convert cargo rooms into something else other than cargo will be less. Basically what I am trying to say, I have been doing some number crunching and cargo will be not enough to make a living for a crew of 50 and will be very boring. so converting the cargo rooms into a different modular rooms and will add more roleplay and increase profits. What crew members will I need coming next so please stay tuned to this channel. Transportation on board the Kraken because of its size. My discord channel is https://discord.gg/fv6NRY8 if you wish to discuss any of this this should answer some questions about modularity on the Kraken