I have a question in the Calling all Devs thread that may or may not get enough votes to be asked, but in the meantime I thought I would give my idea here. In a prior Calling All Devs they answered a question about Healing by talking about field healing and Hospitals (presumably including the Endeavor Hope Class) but did not say anything about med bays like on the Cutlass Red. So here are my thoughts. In the early post from Chris Roberts Healing Your Spaceman he talked about four levels of damage to a body part: Normal, Hurt, Damaged, and Ruined. He also gave five levels of general health: Normal, Hurt, Damaged, Critical and Dead. Tossing in the information included in the Death of a Spaceman thread with a nod to The Princess Bride I am going to subdivide the Dead category into three sub-categories: Coma, Mostly Dead, and Completely Dead. Some Comas will be intentionally induced as a lifesaving measure. Coma is pretty much a way of extending the time between Critical and Mostly dead, in particular if there is a danger of running out of life support before help arrives. In the Healing Your Spaceman system the overall health comes from your individual body part damage plus how long the injury has gone untreated. In other words damaged body parts might have the person be Critical or even Dead from 'bleeding out' and systemic shock. Also from Death of a Spaceman we know that the only way to the Completely Dead category beyond the reach of the Miracle Workers is to have one too many trips to the Mostly Dead category. (Or maybe fall into a black hole or something.) So now to the individual healing techniques. Field medical gear (i.e. med-pens) can reduce the damage level of an injured body part no more than one level if less than Ruined. They can also stabilize the injury so that it stops reducing the overall health state. Once all the individual body parts are stabilized it can also reduce the overall injury state by one if it is less than critical. If it is Critical it can change it to Coma to preserve time. Medical Bays (i.e. Cutlass Red) can reduce the damage level of an injured body part two levels (if already reduced by the field gear then one additional level). It can reduce the level of a Ruined part to Damaged. Once all the individual parts are stabilized it can reduce the overall damage two levels except for a Mostly Dead person to a Coma. Hospitals can do all levels of healing and restorative work. It is just a question of expense. In addition Hospitals have the ability to do restorative procedures that can slightly reduce the net number of 'mostly deaths' in calculating whether the character is unsavable. The effectiveness of the rejuvenation treatments decreases each time.