12864
45
January 23rd 2013
Today we’re proud to introduce Cloud Imperium’s Chief Visual Officer, Chris Olivia! You already know Chris as the man behind the Xi’an. He got his start working on the Wing Commander series and has been working on films with Robert Rodriguez’s Troublemaker Studios for the past ten years. Now he’s back to gaming and ready to create a unique look for the Star Citizen world!
Working in Film differed only slightly for me from a creative standpoint. The end goal for each is to thrill and engage emotionally an audience…. To wrap them up in a story and a world that is not their own… to escape. The tools in both industries are constantly changing and the lines between them are becoming more overlapped and fuzzier as real time game engines become more and more realistic…. Which is quite exciting. In fact I would say gaming world is pushing the vfx world just because artist and programming geniuses are finding amazing and creative ways to get that photo-realistic look with a very real limitation that film doesn’t have (budget aside). I’ll probably be more closely involved directly in the game engine than I have in the past just because it’s become so artist friendly and has become less steps from concept and creation to execution and end product.
Oh and a little Angry Birds Star Wars on occasion.
:)