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October 3rd 2015
I wish I had a more exciting update for you! The past two weeks have been about fixing crashes, blockers and addressing issues with server stability. The biggest news this week is that Austin QA was able to play a Free Play practice match on a release build while connecting to internal servers! That’s a good indicator of progress, but there’s still work to be done.
What kind of issues are we talking about? Let me talk about one example of a complicated issue that we feel we need to resolve before the initial release. That is: something is causing weapon aim not to return to the center of the screen where it needs to go. There’s some type of lag that is keeping the aim offset from the center. We have been working on solutions involving modelling, animation, programming and scripting in order to address this and the team feels confident we’re close… it’s looking better than it had, and we hope to show you a ‘before and after’ video next week.
Issues like this are the reason we aren’t ready to release a playable build just yet. We are so eager to get Star Marine in your hands, but it doesn’t help us with development if we ship with issues we know we can solve… especially issues that prevent you from having fun. We want your feedback, but we want it to be valuable balance feedback rather than have you run into the same issues we’re seeing.
I’ve read the reactions to the “Thumb Wars” on the forums and I’m glad you liked my little joke. While we may not do Thumb Wars via thumb-stick any time soon, we will be using the system to add other actions into the game: motions to settle bets or make decisions. That’s coin flips, dice rolls and other RNGs… even an animated Ro-Sham-Bo emote setup (rock, paper, scissors, lizard, Spock, if you prefer.) After all, in the full game you’ll need to resolve your conflicts in ways beyond just shooting virtual people in the face!
Below you will find the weekly list of changes, updates, fixes and issues. We’re getting very close to release; those that remember the early days of Arena Commander will remember how frustrating it was that last minute blockers continued to pop up… and the same is true here. It’s part of the process, for sure, but a part we’ll be happy to be done with very soon.
In closing, it’s been another week of solid progress. We get closer and closer to putting this into your hands. I hope to have a video for you next week detailing one of the major blockers that’s kept Star Marine out of your hands thus far, including the solution we’re in the process of implementing even as I write this.