November 20th 2016
Drake Interplanetary continues to defy expectations. When the original Cutlass design lost out on a government contract, we brought it to the civilian market to great success. When the critics claimed no one would buy the Dragonfly because flying it “looked dangerous”, we broke sale records for open canopy ships.
With every year they attend the Expo, Drake’s line up grows more dynamic and diverse. From hauling cargo with the Caterpillar and info with the Herald, to protecting convoys with the Cutlass and Buccaneer, and speeding above planet surfaces on a Dragonfly, we make sure that you can live the life you want to lead.
To those who say it can’t be done, Drake Interplanetary says “challenge accepted.”
The Cutlass Black is currently flight ready and the Caterpillar and Herald will join it in Star Citizen Alpha 2.6. The Black is also undergoing a major overhaul, which is almost complete. The Red and Blue variants will follow. Work on the Drake Dragonfly (in multiple colors!) has been completed and it will launch alongside planetary exploration in Star Citizen Alpha 3.0. The Drake Buccaneer is undergoing initial modeling and will be one of our next targets for flight ready status.
This introductory collection of ships from Drake Interplanetary, featuring a Dragonfly, Cutlass Black, and Caterpillar, would make for the perfect start for some enterprising entrepreneurs.
Featuring a wide variety of ships from Drake’s stable, this select package offers not only the perfect way to move cargo and info through the ’verse, but great options to protect it as well.
Created as part of the ‘Masters of Flight’ series in conjunction with the flight-sim Arena Commander, the Valiant pays tribute to famed defense pilot Condi Hillard for being the first Human on record to defeat a Vanduul in combat. This Gladius comes equipped with a specialized dogfighting focused loadout and a custom special edition livery honoring her iconic ship.
Condi Hillard never expected to be on the frontlines of an interspecies conflict when she bought an old Aegis Gladius from a scrapyard in 2677. Looking for a vessel she could leverage into a job, Hillard had fixed up and outfitted the old hull herself and found work in the Orion system as a security contractor for Orion Defense Protection. For the next 4 years, she was assigned to a distant outpost and things were relatively quiet for Hillard as she mostly dealt with scrubbers, roundhats, or pilots who had too much to drink. That changed the day Vanduul attacked Armitage.
This being the first time Humanity had ever encountered the Vanduul, no one was sure at that point if the attack on Armitage was going to be an isolated incident or the start of something greater. Most settlements in the system decided to wait and see as the UEE dispatched resources to study the new threat. It was two weeks later when a Vanduul raiding party attacked Hillard’s outpost.
Luckily, Hillard had increased her patrolling so she was ready when the clutch of Scythe appeared on her scans. Utilizing the mobility of her Gladius, Hillard was able to lead her team to destroy the Vanduul ships before they could strike the heart of the outpost. Only 15 lives were lost in the raid, and Hillard and her compatriots became the first pilots to successfully defeat a Vanduul force. It was in large part thanks to her success that the Navy decided to dispatch Squadron 36 to the system where the Gladius unit would eventually develop their highly effective ‘carry and leap’ technique. In recognition of Condi Hillard’s bravery and resourcefulness, a limited edition Gladius with a special tactical loadout has been issued that will proudly bear her name.
As announced during the anniversary livestream, a limited number of Idris-P and Javelin class capital ships will be available over the weekend. UEE War Bond editions will be available in four allotments to allow Citizens around the world an opportunity. Each allotment will include 200 Idris-P frigates and 50 Javelin destroyers. War Bond times are 3pm Pacific on Friday, 9pm Pacific on Friday, 3am Pacific on Saturday and 9am Pacific on Sunday. A final allotment which may be purchased with store credit will be available at 9am Pacific on Sunday.
Straight from annals of history comes one of the most legendary ships of the First Tevarin War, beautifully and meticulously recreated by the dedicated craftsman and astroengineers at Esperia. Designated “Prowler” by the UPE Navy pilots who first encountered it in battle, this Tevarin armored personnel carrier developed a fearsome reputation for infiltrating enemy stations and ships and delivering teams of Naulle, elite Tevarin boarders, to wreak havoc on unsuspecting Humans.
Now, centuries later, Esperia is making this unique ship once again available to collectors and military enthusiasts alike, preserving the feel and design of the Tevarin original while updating it to modern standards of efficiency and safety. And like all of Esperia’s ships, these are more than mere showpieces, these works of art were made to fly.
There is a reason that the Prowler made its mark on history. At the time, the ship was one of the most advanced and cutting edge pieces of combat technology to grace a battlefield, and Esperia’s Prowler continues that tradition today. An ideal vessel for infiltration, boarding, troop deployment, extraction, fleet security and stealth missions, the Prowler’s distinctive hull can not only hold 16 persons, but it can rapidly deploy them thanks to its series of airshield portals. While common today, airshields were first developed by the Tevarin and changed the face of war thanks to the ease in which their troops could move in and out of the Prowler.
Overall, the Tevarin’s expertise in shields far outpaced Humanities own as exemplified by the Phalanx Shield that comes standard with the Prowler. A point defense shield that provides a very strong but limited protective face, the Phalanx Shield was one of the reasons that the Prowler became such a significant defensive force when flown in a squad with shields deployed and its wide variety of defensive countermeasures at the ready.
In addition, the Prowler’s Grav-Lev plates give additional flight control when traversing along uneven surfaces. This comes quite in handy when trying to position the Prowler alongside a large capital ship or inside a planetary fortification. As does the remote turret positioned along the upper spine for full 360 offense.
From silently infiltrating an unsuspecting enemy hangar to charging in to get forces where they’re most needed, the Esperia Prowler is a piece of history ready to make a whole bunch more.
Named after the UPE military designation, the Prowler is a modernized version of the infamous Tevarin armored personnel carrier. Esperia’s astroengineers were given unmitigated access to study original versions of the ship recently discovered in the Kabal system to help meticulously reconstruct the vehicle. Now, the Prowler is the perfect fusion of two cultures: the elegance and effectiveness of the Tevarin war machine combined with the reliability of modern Human technology.
The Prowler is being offered for the first time as a limited concept sale. This means that the ship design meets our specifications, but it is not yet ready to display in your Hangar, fight in Arena Commander or fly in the Alpha. The sale includes Lifetime Insurance on the ship hull and a pair of decorative items for your Hangar. A future patch will add a Prowler poster and then once the in-game model is finished you will also be given an in-game Prowler mini ship model! In the future, the ship price will increase and the offer will not include Life Time Insurance or these extras.
Remember: we are offering this pledge ship to help fund Star Citizen’s development. The funding generated by sales such as this is what allows us to include deeper, non-combat oriented features in the Star Citizen world. Concept ships will be available for in-game credits in the final universe, and they are not required to start the game.
Additionally, please note that the Prowler will be entering the ship pipeline now, it will ultimately be released after other concept ships have been completed. All decorative ‘flare’ items will also be available to acquire in the finished game world. The goal is to make additional ships available that give players a different experience rather than a particular advantage when the persistent universe launches.