SU&P: Star Citizen 2.1.0 - Vanguard Warden walkthrough, CommArray, and Reload
Shut Up and Play: Star Citizen! (2.1.0) Quick walk through and Comm Array combat in the surprise...
10 years ago
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Shut Up and Play: Star Citizen! (2.1.0)
Quick walk through and Comm Array combat in the surprise flight-ready Aegis Vanguard Warden! Note: the Warden's maneuverability will be toned down in a coming patch, as it currently exceeds the intended capabilities. Also noteworthy is the relocation of the Vanguard's missiles to external pylons between the engine nacelles and the main fuselage. Makes one wonder what now occupies the rather thick struts which hold the engines to the body (not to mention the spaces below the engines which held either pop-down guns or small torpedoes in the initial design). The large front openings on each engine nacelle are not huge retro thrusters! The retro thrust appears to emanate from the two smaller vertical vents on either side of the fuselage in line with trailing edge of the canopy.Lastly, the pop-up turret is no more, having been replaced by a traditional Aegis turret since the ship was Hangar Ready back in 2.0
The main Gatling cannon appears to have a heat issue, and while it can be effective at longer ranges vrs slower moving targets, it does not quite have the punch I was hoping for (or the sound!) the 4 size 2 lasers in the nose can be more effective than I would have guessed. I found the Warden overall to be less effective in Crusader than the Freelancer, and more fragile.
Star Citizen Vanguard Warden:
https://robertsspaceindustries.com/pledge/Standalone-Ships/Aegis-Vanguard-Warden
Star Citizen Referral Program: STAR-J299-3QLK https://robertsspaceindustries.com/enlist?referral=STAR-J299-3QLK
Last modified by 10 years ago

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