Get the Star Citizen Installer Now!

Welcome to your first step into the Star Citizen universe! The Star Citizen Installer is your entry point into all the released modules, which we'll be constantly expanding as we move toward the completed game.

In order to enjoy Star Citizen to the fullest, you'll need a Game Package, a suitable ship, and access to all the modules. Please check the detailed requirements below.

Verify the requirementsTo enjoy all the benefit available before downloading.



You need an RSI account to access the Hangar. Click here to log in or create a new account.


You need to have a Game Package in your Account to access Star Citizen.



Please make sure Steps 1 and 3 are completed before you can download the Hangar.

Minimum System Requirements
  • Windows 7 (64 bit) – Service Pack 1, Windows 8 (64 bit)
  • DirectX 11 graphics card with 1GB Video RAM
  • Quad core CPU
  • 8GB Memory


What is Arena Commander?

Arena Commander is a Dogfighting and flight simulation module plugged into the previously released Hangar Module. It is still in development, and everything seen in there is still subject to change as the final release approaches.

What are the minimum system requirements for Arena Commander?

- Windows 7 service pack 1 (64 bit) or Windows 8 (64 bit)

- DirectX 11 graphics card with 1GB Video RAM

- Quad core CPU

- 8GB Memory

Keep in mind that these are estimated system requirements and may change for the final release of the game.

Where can I download the Arena Commander manual?

The latest Arena Commander manual is available as a PDF here.

What do I need to access Arena Commander?

To access Arena Commander one will need an RSI account and a pledge package which includes a ship, some credits and access to the full game. Specific access to the Arena Commander is also required, in the form of an Alpha Slot, or the Arena Commander Access Pass which can be bought here.

How do I access Arena Commander?

Here are the steps to follow :

- Launch Star Citizen
- Generate the Options menu (ESC on keyboard)
- Select Arena Commander from the Options menu

What ships will I be able to fly in Arena Commander?

Arena Commander currently includes the Aurora, 300, Mustang and Hornet series, including all released variants. Additionally, the M50, Gladius, Gladiator, Avenger and Cutlass Black are available for flight today.

If I have a variant (Cutlass Blue, Cutlass Red…) can I still fly?

When a ship variant is unavailable, the purchase will give you access to the base model in Arena Commander until your ship is ready for flight.

What Game Modes can I play?

Single-Player modes include:

- Arena Commander Tutorial
- Vanduul Swarm
- Free Flight
- Murray Cup Racing

Multiplayer modes include:

- Battle Royale
- Squadron Battle
- Capture the Core
- Vanduul Swarm Coop
- Murray Cup Racing

Patch notes

Star Citizen Alpha 1.2

Star Citizen Patch 1.2

Star Citizen Patch 1.2 and the Social Module have been released to live! This patch provides access to our first multiplayer planet side environment, ArcCorp’s Area18 landing zone, with all the scenic vistas our team has been hard at work on. This will also include our first iteration of our augmented reality system, emotes and chat system.


Hangar Module



  • The main elevator is now active for all pilot hangars and will allow access to our multiplayer ArcCorp module.
    • For Selfland, Revel & York, and Aeroview Hangars, you can find the elevator through the double-doors directly behind your character when spawning into the central bay. Once inside, the elevator to ArcCorp is located on your right.
    • For VFG Industrial Hangar, you can find the double-doors underneath the platform where your character spawns, across from any ship you currently have in the central bay. Once you’ve passed through the double doors, the elevator to ArcCorp is located on your right.
  • During this testing phase of the social module and ArcCorp, characters will now appear in one of six random gear loadouts when they spawn into the Hangar. You can only swap between the six loadouts in the Hangar, via the “F6” key.
    • The available loadouts are Marine Light, Medium, Heavy and Outlaw Light, Medium, Heavy.
  • Whatever loadout a character is wearing when they travel to ArcCorp will be retained for the rest of that play session.

User Interface
  • The screenshot keybind has been moved to “Print Screen”. “F12” is now the toggle for the chat interface.



  • Transition animations for moving between standing, crouch and idle have received some minor improvement for a smoother and more realistic experience.
  • Jump animations have received some minor improvements for a smoother experience.



  • Fixed a collision issue with the Origin M50 Interceptor that allowed players to see into the ships cockpit from the outside and potentially become stuck.
  • Fixed an issue with the Vanduul Glaive, where the hands of the pilot would not always connect properly with the ship handles and interior components when entering or exiting the ship.
  • Fixed an issue with the beds in the Cutlass Black, where your character would teleport outside of the ship when trying to lay down in the starboard bed.

  • A number of collision issues that were allowing characters to clip out of the Revel & York hangar have been resolved.
  • A number of collision issues that were allowing characters to clip out of the VFG Industrial Hangar have been resolved.

User Interface
  • Fixed an issue where graphics in the game options menu would occasionally overlap with each other.

Arena Commander Module:



  • Fixed an issue in Arena Commander where hosts were not always being removed from the Lobby when they left the match.
  • Fixed an issue in Arena Commander where the host of a game would sometimes not be able to cancel their search due to matchmaking crashing.
  • Fixed an issue in Arena Commander where players could be put into a broken lobby if the matchmaking service crashed while they were in a game.
  • The HUD colors on the Avenger, Gladiator, Hornet (all variants) and Cutlass (all variants) have been updated to be consistent.
  • Fixed an issue where the countermeasure interface on the Mustang HUD (all variants) would overlap with other UI elements.
  • Fixed an issue where the Vanduul Glaive designated “Tank” at the end of Tutorial Chapter 6 would sometimes become immortal.

Social Module



  • Our first multiplayer planet side environment, the ArcCorp Area 18 Landing Zone, is now available for testing.
  • The first areas available to explore in ArcCorp include:
    • ArcCorp Customs area.
    • Medical Bay.
    • JobWell, sponsored by the Trade and Development Division of ArcCorp.
    • G~Loc Bar.
    • Astro-Armada.
    • Dumper’s Depot.
    • Cubby Blast.
  • Some areas of ArcCorp are not yet available during this initial launch. Some of those intentionally off-limits include:
    • The Casaba Outlet.
    • The Medical Bay Emergency Room.
    • The ArcCorp landing pad.
    • The elevator to the second floor of Astro-Armada.
    • The firing range at Cubby Blast.
  • You can return to your Hangar when you’re done exploring ArcCorp, via the transport elevator in ArcCorp customs that you originally arrived in. You can also leave via the “Return to Hangar” button in the game menu.
  • Our first set of fully animated emotes are now available for players to use in ArcCorp and the Hangar.
    • Emotes can be used in the chat UI by typing “/” followed by the emote. Some emotes also have multiple variations, which you can use by adding a number at the end of the emote command.
    • Example: /cheer4
    • The full list of available emotes and their variations can be viewed in the chat interface, via the “?” button.
  • Augmented Reality is now available for players to test in ArcCorp. You can access this new functionality via the “F2” key.
    • In this initial release, Augmented Reality will allow you to see character name plates as well as information on shop items in ArcCorp.
  • Our chat interface has launched and is now available for players to use in both ArcCorp and the Hangar. You can bring up the chat interface via “F12”.
  • Players can now chat in our first channel (designated Local at the moment).
    • The chat channels are phased by instance. Each individual Hangar, ArcCorp Instance and Arena Commander Instance have their own chat channel.
  • The Left Alt key + “G” allows you to orbit your camera, so you can view your character from multiple angles which is shared between the multiplayer ArcCorp and single player Hangar.

Known Issues:


  • Character collision will sometimes disable within ArcCorp, particularly in and around customs.
  • Character animations will sometimes desync between clients.


  • Characters will appear hanging outside of the bottom of the Gladiator if they enter the ship and sit down in the pilots seat, or if they die and respawn.
  • When respawning in the Gladiator, the player will spawn inside the body of the ship.
  • The Drake Cutlass is taking too long to refuel boost after expending it.


  • The “Heavy Outlaw” load out currently has a hole between the neck and chest armor.

User Interface

  • The chat interface cannot be resized at this time.
  • Social Module elevator UI will incorrectly display “Connection Failed” instead of a “Server Full” message.
  • Augmented Reality text will sometimes not display other characters names.


  • Clients can sometimes get stuck on a loading screen if they are connected to a instance that no longer exists.

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