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Get the Star Citizen Installer Now!

Welcome to your first step into the Star Citizen universe! The Star Citizen Installer is your entry point into all the released modules, which we'll be constantly expanding as we move toward the completed game.

In order to enjoy Star Citizen to the fullest, you'll need a Game Package, a suitable ship, and access to all the modules. Please check the detailed requirements below.

Verify the requirementsTo enjoy all the benefit available before downloading.

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You need an RSI account to access the Hangar. Click here to log in or create a new account.

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You need to have a Game Package in your Account to access Star Citizen.

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VERSION:

Please make sure Steps 1 and 3 are completed before you can download the Hangar.

Minimum System Requirements
  • Windows Vista (64 bit), Windows 7 (64 bit) – Service Pack 1, Windows 8 (64 bit)
  • DirectX 11 graphics card with 1GB Video RAM
  • Quad core CPU
  • 8GB Memory

FAQ

What is Arena Commander?

Arena Commander is a Dogfighting and flight simulation module plugged into the previously released Hangar Module. It is still in development, and everything seen in there is still subject to change as the final release approaches.

What are the minimum system requirements for Arena Commander?

- Windows 7 (64 bit) or Windows 8 (64 bit)

- DirectX 11 graphics card with 1GB Video RAM

- Quad core CPU

- 8GB Memory

Keep in mind that these are estimated system requirements and may change for the final release of the game.

What do I need to access Arena Commander?

To access Arena Commander one will need an RSI account and a pledge package which includes a ship, some credits and access to the full game. Specific access to the Arena Commander is also required, in the form of an Alpha Slot, or the Arena Commander Access Pass which can be bought here.

How do I access Arena Commander?

Here are the steps to follow :

- Launch Star Citizen
- Generate the Options menu (ESC on keyboard)
- Select Arena Commander from the Options menu

What ships will I be able to fly in Arena Commander?

Arena Commander currently includes the Aurora, 300, Mustang and Hornet series, including all released variants. Additionally, the M50, Gladius, Gladiator, Avenger and Cutlass Black are available for flight today.

If I have a variant (Cutlass Blue, Cutlass Red…) can I still fly?

When a ship variant is unavailable, the purchase will give you access to the base model in Arena Commander until your ship is ready for flight.

What Game Modes can I play?

Single-Player modes include:

- Arena Commander Tutorial
- Vanduul Swarm
- Free Flight
- Murray Cup Racing

Multiplayer modes include:

- Battle Royale
- Squadron Battle
- Capture the Core
- Vanduul Swarm Coop
- Murray Cup Racing

Patch notes

Star Citizen Patch v1.1.3

Contents:

Arena Commander Module

Additions:

Gameplay

  • Added a reminder hint for how to roll
  • Added additional backend support to help reduce Cutlass spawn-in stutter

Balance/Tweaks:

Gameplay

  • Stuck command can no longer be used in competitive game modes
  • Increased the fail distance during the race section of the tutorial

Fixes:

Gameplay

  • Fixed an issue where the doors in the tutorial would not open when the ship was in front of them

Known Issues:

Gameplay

  • Gameplay divergence can cause situations where it appears like a ship is being hit but not taking damage, when the shots are actually missing the ship
  • Weapon trail trajectories are inconsistent for targets that aren’t being looked at resulting in game divergence
  • Weapons fire can appear offset from weapon muzzle when fired while moving
  • Combustion Pistol cannot be equipped
  • Entering or exiting a ship will cause other clients to see the character T-pose
  • Characters rolling while prone are not seen by other clients
  • Characters will sometimes fail to animate correctly when exiting the pilot seat after landing
  • Character will occasionally spawn in as a pair of eyes
  • Client crash may occur when pressing ‘x’ to respawn after the pilot is killed by flying into an asteroid
  • Interacting with various elements of a lobby has a chance of causing a client crash for invited players
  • Unable to exit the cockpit if one of a ship’s landing gear is missing
  • Inverted controls do not work in default turret camera view
  • Character will sometimes not have a head when viewed by other clients
  • If two players enter a new public instance as a team for Capture the Core or Squadron Battle, they will be put on opposing teams
  • In the tutorial, there is a chance that the fail dialogue may not play or will cancel out for another line
  • In the tutorial, the player can get stuck inside Gilly’s cockpit by sitting in the cockpit whilst Gilly is climbing in
  • Tutorial hints will sometimes show tips for the wrong controller type
  • The character’s hands will be broken when driving the buggy
  • Ships will sometimes sink into landing platforms in Multiplayer Free Flight when using automatic landing
  • Landing mode gimbal locks weapons to the direction the Look Reticle was pointing when landing mode was activated; deactivating Landing Mode will correct them
  • The character is using the running animation instead of the floating Zero-G animation when a pistol is equipped
  • Landing on the landing pad using Assisted landing will launch the player forward as soon as the landing gear hits the landing pad
  • Occasionally the player will hear a banging in the ship whilst flying, whilst in third person view graphical glitches appear to the source
  • Stretched polygons will sometimes occur in Dying Star after a short time in the map – possibly related to having an AMD CPU & GPU
  • When strafing up to take off from a landing platform, ships will sometimes roll to the left or right as they strafe upwards
  • There is sometimes a second or two pause when a ship is destroyed and/or respawns
  • Ships will sometimes begin to teleport after a spawn pause
  • The pilot’s helmet will constantly shake in the tutorial
  • Character will sometimes spawn in standing in a ship’s cockpit
  • Client crash sometimes occurs when loading out of a Squadron Battle Multiplayer match
  • Client crash sometimes occurs when landing on a landing pad in Multiplayer Free Flight
  • Client crash sometimes occurs when exiting the client

Ships
  • All ships aside from the Hornet are missing ship trails when carrying a Core
  • Occasionally when exiting a ship, the ship will lose its collision.
  • Weapons impacting shields are playing incorrect impact audio
  • 300i, Avenger, and Hornet will sometimes tilt back when landing on landing platforms
  • 300i, Hornet, M50, and Cutlass main thrusters are not animating during flight
  • HUD colors are inconsistent for the Avenger, Gladiator, all Hornet variants, and the Cutlass
  • 300 variants (except the 350r) have three engine / thruster hardpoints, letting the player move the engine off center or attach three engines
  • Aurora intakes aren’t displaying paint
  • Equipping Longswords on an Aurora’s bottom hardpoints will cause the ship to wobble once landed due to excess collision on the weapons
  • Avenger has some doors that cannot be opened in Multiplayer
  • Avenger pilot seat is missing its texture
  • Avenger nose jerks downward after releasing Strafe Up while boosting
  • Look Reticle/Crosshair is sometimes missing upon respawn, cycling camera views will usually correct this
  • Gladius damage states are detaching clean sections of the ship rather than showing damaged innards
  • When entering the Gladius from a landing zone the user will hear “Landing request approved / complete”
  • All Hornets are missing a pipe on the main thruster
  • All Hornets’ engine audio (boost and non-boost) is very low
  • The Hornet Ghost and Hornet Tracker’s top hardpoint turret is missing in the holotable
  • If the large engines on the Cutlass are removed on the holotable, they cannot be reattached
  • Cutlass isn’t attaching its Trireme thrusters for its default loadout
  • Cutlass Trireme thrusters are not able to be attached in the holotable
  • Cockpit of Cutlass accelerates at very high speed when separated from cargo bay
  • Character is sunk into the seat when sitting in the Cutlass Blue and Red
  • Cutlass Blue’s top turret is missing
  • Killing a Cutlass will sometimes not award kill credit on the scoreboard
  • Freelancer loading ramp has no collision
  • Freelancer main thrusters are missing
  • Character can get stuck inside a Freelancer’s hull above its right landing gear
  • There is a black object in the bridge area between the table and turret in the Constellation Taurus
  • Multiple objects in the Retaliator are missing use prompts
  • Retaliator maneuvering thrusters are not in landing mode when in the hangar

Components
  • User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions
  • Rattler Cluster missile second stage rockets will all use the same trajectory
  • Missiles aren’t inheriting velocity from the ship that launches them
  • Thrusters cannot be deactivated in power management
  • Seal Corporation shield generators will not be visible when equipped to Hornets
  • Missiles cannot be seen by the player that fired them when moving at a high speed
  • Missiles skip when chasing their targets
  • Missiles visually lag behind where they are located until they detonate

User Interface
  • Lag pips will drop out with increased distance depending on how quickly a ship is approaching their target (only happens within a few hundred meters)
  • Shield hardpoint in the holotable is too small for Mustangs and 300 series
  • Missiles have a small portion of the ship targeting UI on them after being launched
  • Paint objects in the holotable are placeholders
  • Holding tab while ship’s HUD initializes causes the HUD’s score screen to default ‘On’
  • Multiple HUD elements are duplicated in Arena Commander
  • The ‘Missile Evaded’ text is black instead of green

Environment
  • Thorshu Grey space crab does not have animations
  • Red Elevator lights are active when elevator is not in use in the Self Land hangar
  • Clouds are popping in and out during race modes
  • There are several locations in the hangars where the character could fall out of the game world
  • Murray Cup poster is not spawning in the Asteroid hangar

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