DOWNLOAD STAR CITIZEN

Get the Star Citizen Installer Now!

Welcome to your first step into the Star Citizen universe! The Star Citizen Installer is your entry point into all the released modules, which we'll be constantly expanding as we move toward the completed game.

In order to enjoy Star Citizen to the fullest, you'll need a Game Package, a suitable ship, and access to all the modules. Please check the detailed requirements below.

Verify the requirementsTo enjoy all the benefits available before downloading.

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You need an RSI account to access the Hangar. Click here to log in or create a new account.

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You need to have a Game Package in your Account to access Star Citizen.

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Please make sure Steps 1 and 3 are completed before you can download the Hangar.

Minimum System Requirements
  • Windows 7 (64 bit) – Service Pack 1, Windows 8 (64 bit)
  • DirectX 11 graphics card with 1GB Video RAM
  • Quad core CPU
  • 8GB Memory

FAQ

What is the Star Citizen Alpha?

The Star Citizen Alpha is your first look at the massive universe being constructed by the team at Cloud Imperium Games! Star Citizen Alpha includes Crusader, a work-in-progress sample of an area of our universe where you can dogfight, crew ships together, engage in FPS combat, explore, fly missions and more! As Star Citizen’s development continues, Star Citizen Alpha will continue to be updated with new ships, features and other elements. Star Citizen Alpha also includes Arena Commander, a dogfighting and flight simulation module, with several game modes, as well as ArcCorp, our first planetary landing area, and the hangar module, where you can review the ships you have available.

What are the minimum system requirements for Star Citizen Alpha?

- Windows 7 service pack 1 (64 bit) or Windows 8 (64 bit)

- DirectX 11 graphics card with 1GB Video RAM

- Quad core CPU

- 8GB Memory

Keep in mind that these are estimated system requirements and may change for the final release of the game.

Where can I download the Star Citizen manual?

The latest Arena Commander manual is available as a PDF here. A manual specific to Star Citizen Alpha is in development!

What do I need to access Star Citizen Alpha?

To access Star Citizen Alpha one will need an RSI account and a pledge package which includes a ship, some credits and access to the full game.

What ships will I be able to fly in Star Citizen Alpha?

Arena Commander currently includes the Aurora, 300, Mustang and Hornet series, including all released variants. Additionally, the M50, Gladius, Gladiator, Avenger and Cutlass Black are available for flight today.

If I have a variant (Cutlass Blue, Cutlass Red…) can I still fly?

When a ship variant is unavailable, the purchase will give you access to the base model in Star Citizen until your ship is ready for flight. Additional ships are included with each patch, and you can find the current list here.

What Game Modes can I play?

Star Citizen Alpha’s Crusader environment is not a single game mode, but rather a larger sandbox with many experiences. The following modes are available in Arena Commander:

Single-Player modes include:

- Arena Commander Tutorial
- Vanduul Swarm
- Free Flight
- Murray Cup Racing

Multiplayer modes include:

- Battle Royale
- Squadron Battle
- Capture the Core
- Vanduul Swarm Coop
- Murray Cup Racing

Patch notes

Star Citizen Alpha 2.3.1

Alpha Patch 2.3.1 has been released to Live, and is now available to players! This patch is primarily focused around bug and stability fixes.

Your launcher should should show “2.3.1 – 341778” as the client version. It is strongly recommended that players delete their USER folder for the Live client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Cloud Imperium Games\StarCitizen\Live.

Please review our current list of 2.3.1 Known Issues FAQ, and take full advantage of our Issue Council area of the Community site to report any bugs you encounter, as well as contribute to other players submissions.

Important Callouts:

  • Repair at Cry-Astro is behaving somewhat inconsistently, some pads will not repair all the time.
    • Components (weapons, missiles, thrusters, etc..) that are attached to a damaged/missing wing, will not be repaired when the portion of a ship is repaired.

Contents:

Updates and Fixes

Star Systems:

  • Fixed an issue where the outer walls in VFG Asteroid Hangar were sometimes missing.
  • Fixed an issue causing the mass AI spawn issue in Crusader.

Game Systems:

  • Fixed an issue where contacts and group members were not showing up correctly on the instance selection screen.
  • Fixed an issue where the checkpoint gates in New Horizon Speedway were not animating correctly.

Ships:

  • Made some tweaks to ship automated landing procedures.
  • Made some additional improvements to thruster gimbals.
  • Fixed an issue where the hologram HUD panels were not displaying for the Vanguard, Cutlass, Merlin or Freelancer
  • Fixed an issue where the Khartu-al guns were firing perpendicular to the direction the guns were pointing.
  • Fixed an issue where the Khartu-al veered slightly to the left when directed forward.
  • Fixed an issue with the Khartu-al, where the pilots hands were slightly off center of the controls.
  • Fixed an issue where the Merlin and Mustang series ships were missing their default shields.
  • Fixed an issue where the M50 Interceptor, Vanduul Glaive, Mustang (All variants) and Origin 315p would not refuel Quantum fuel when visiting Cry-Astro station.
  • Fixed an issue where most ship HUDs would not update to show quantum fuel had been refueled until after another Quantum Travel had been engaged.
  • Fixed an issue where the Freelancer missiles would not restock at Cry-Astro if a wing had to be repaired.

Technical:

  • Made some small tweaks to both server and client performance.
  • Fixed a client crash.

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