We're just about to deploy a hotfix today to clear players affected by a shard lock / 60k error. Hold tight!
Happy Pride Month, y'all! The 'verse is a welcome place for ALL, and we want to celebrate each and every one of you. Once again, we’re inviting all of you to join us...
It depends on the server you’re connected to. When rolling out hotfixes, not all servers receive the update simultaneously like they would during a full maintenance...
This one is linked to an exploit, and its status is IN PROGRESS while we're working on the best solution to fix it.
You’re welcome. It’s been two intense weeks gathering the necessary information so we could properly communicate the status of the issues while closely monitoring how...
Hi folks, Quick update on several issues we've been tracking. Many are in progress, but here are the freshest ones: :white_check_mark: Hotfixed to Live recently...
In general all graphics stuff gets done in a shared graphics stream, so it's generally SQ42->PU.
Since I'm focused on something that isn't turned on at all in live SC, I don't closely follow what's getting better or worse I'm afraid.
One's not required for the other
The graphics development branch currently lives under the SQ42 branch, so our changes reach there first and our focus is on handling their needs. When the next big...
There is not a lot interesting I can say about it, just finding small ways to make a number get smaller, but we are doing it.
Hey, great you are loving the experience! 1.) The new building blocks menu is more streamlined and has much more visible of the world when changing any graphics...
Should be fixed now
This is a temporary bug, we are looking into it. (edit) Should be fixed now
Hi, there is indeed an issue currently with this toast popping up way more frequently than it's supposed to, the team is aware and working on a fix, thanks for the...
Hi, all news are posted as comm-links in https://robertsspaceindustries.com/en/comm-link For example the Ironclad news is available here:...
This is hilarious and we definitely need to keep it for immersion purpose :rolling_on_the_floor_laughing: Jokes aside, yes they also need to be culled. I'm not sure if...
Of course it is! Other players will see your head movement and more in the future. This also means the helmet torch will move with your head