We still use the experimental AC modes ... we're actually using those to test NFM builds with players as part of the NDA'ed SGGT groups. And no, we can't roll back to...
Yes, those go hand in hand as NFM removes NAV mode.
That just means that in the game data itself every ship has both the new and old flight model data now. That way we can develop and tweak / tune the NFM data while...
I still use my Reverb G2 for SC and it's a decent headset if you can forgive it its lack of pancake lenses. The difference to more modern headsets is really that you...
Heya, we can't answer "when" questions but I can give a bit of context. The FM feature work for S42 is completed (IFCS, control surfaces, quantum, carrier ops, etc.)...
Hey all, wishing you a joyful New Year! :sparkles:
A lot of this has been a result of fixing one thing causes it to perform better, and then its increased performance causes it to overload the next thing. A backend...
We have thought about this but it is tricky because of all the animations who are right handed. In order to properly support this we would need also left handed...
Make sure you unhide file extensions in the Windows folder options. If you do not do this, the file will be called user.cfg.txt which will not work.
If you use SteamVR turn motion smoothing off and set the resolution scale in SteamVR to 1.0 per eye.
The “VRAM Demoted” thing isn’t always a problem. We allocate memory in large chunks, typically around 250mb, and over time we shift memory between these chunks to use...
False. I describe the impact of each setting above, and only minor differences on CPU are from Vulkan and lowering Object View Distance. No work is ever shifted from...
Hi. What you are describing is not the norm and not experienced by any of our QA, or AFAIK reported during PTU, so we need to diagnose what’s going on. Does your...
You can use your phone to record a video, and use the console to set r_displayinfo 4 and show all that info in your video. Also can you let us know your frame rate on...
Do you have Smooth Motion (or similar) enabled via the graphics driver? If so then disable it for Star Citizen. We’re investigating this issue, however driver code is...
Please share your resolution and upscaling settings. But for now you can continue to use DX11 which will be more forgiving of high memory usage, while we try to reduce...
Frame pacing is a hugely complex topic, so I wont dive too deep here in this thread. But it’s highly subjective, and we can’t please everyone. For many, 50fps on a...
What GPU and driver do you have? Can you try running dxdiag from the windows stat menu and verifying your main GPU card shows first (or post a screenshot of it here,...