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Roberts Space Industries ®
Devtracker

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September 23rd 2021

Bearded-CIG
Bearded-CIG
Date 15 hours ago
Community Tech Support Where are we on the 16008/login queue kick/infinite loading issues?

That's a different issue than what was asked about in this thread, but thanks for telling me. We're currently investigating that one.

Bearded-CIG
Bearded-CIG
Date 16 hours ago
Community Tech Support Where are we on the 16008/login queue kick/infinite loading issues?

16008 errors encompass a large number of things going wrong which makes investigating it difficult. Some of them are bugs and some are tech support problems. Because...

JakeAcappella-CIG
JakeAcappella-CIG
Date 17 hours ago
General Looking for Questions - Narrative Team

This Friday at 11am Pacific / 6pm UTC, we'll have the Narrative Team on to answer questions about recent topics they've been working on, including the new Loremaker's...

D_Haddock
DHaddock_CIG
Date 1 day ago
Ask The Devs Writers, please. :smirk:

Fixed. Thanks. Dave

YogiKlatt_CIG
YogiKlatt-CIG
Date 1 day ago
Feedback A possible source of desync? CIG could you please investigate? (And I need help with awareness).

Thanks, that is very helpful! We forwarded it to the right people :slightly_smiling_face:

JakeAcappella-CIG
JakeAcappella-CIG
Date 2 days ago
General Roadmap Roundup - September 22nd, 2021

Happy Wednesday, everyone! Every two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any...

Zyloh-CIG
Zyloh-CIG
Date 2 days ago
General Communication About ToW Before Rumors Turn To Ridiculous Speculation

Not trolling for once! Just my fat thumbs doing what they do best!

Zyloh-CIG
Zyloh-CIG
Date 2 days ago
General Communication About ToW Before Rumors Turn To Ridiculous Speculation

I appreciate the kind words! It's shaping up to be a great show and I'm looking forward to it too!

Zyloh-CIG
Zyloh-CIG
Date 2 days ago
General Communication About ToW Before Rumors Turn To Ridiculous Speculation

Ha! I meant to say Theaters of War! My brain is just entrenched in CitizenCon preparations.

Zyloh-CIG
Zyloh-CIG
Date 2 days ago
General Communication About ToW Before Rumors Turn To Ridiculous Speculation

Theaters of War is still just a game mode. *Edited

geopetal-CIG
geopetal-CIG
Date 3 days ago
Ask The Devs The new "INCLUDED VESSELS - SNUB FIGHTERS AND ROVERS" article

Checking in with the Ship Team regarding the Cutter and will follow-up here when we know more. The current table is meant to reflect the loaners that are available in...

Bearded-CIG
Bearded-CIG
Date 3 days ago
Ask The Devs Network communication ports and IPv6

Some of the port information shows up in the game.log file. The publicly facing info we have for port usage by the game client is: TCP 8000 - 8020 and UDP 64090 -...

Bearded-CIG
Bearded-CIG
Date 4 days ago
Community Tech Support Don't waste your time with Error code 15008 / 16008 Game breaking bug

Good to know. Thanks for sharing.

YogiKlatt_CIG
YogiKlatt-CIG
Date 5 days ago
Ask The Devs How are mouse inversion options managed when cursors appear in 3.15 ?

Yeah, that has been an issue for ages but I do understand that this will be even more of an issue with the new inventory system (I'm playing inverted myself). I'll see...

JakeAcappella-CIG
JakeAcappella-CIG
Date 6 days ago
General A little clarification on the Inventory ISC

Hello there! Wanted to jump in to say yes, this is the goal! Personal/Ship/Local Inventory in 3.15 is a step towards fully physicalized inventory (check out this...

JakeAcappella-CIG
JakeAcappella-CIG
Date 1 week ago
Announcements Currency Hotfix and Upcoming Wipes

Correct, ships are included in the "Items" portion of LTP.

JakeAcappella-CIG
JakeAcappella-CIG
Date 1 week ago
Announcements Currency Hotfix and Upcoming Wipes

Hi everyone, We have an update on the Missing aUEC bug that some have experienced on the Live servers. Currency Data Hotfix Thanks to the overwhelming...

Bearded-CIG
Bearded-CIG
Date 1 week ago
Community Tech Support Bad Token and 16008 Error

The bad token is something the game client does when connections failed. It is a bug but it's a separate issue from the 16008. The 16008 unfortunately has a number...

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