Roberts Space Industries
Devtracker

All

July 22nd 2019

Baior Of Red
Baior-CIG
Date 1 day ago
3.6.0 LIVE Discussion and Feedback [3.6 Feedback] Law and Criminality System

I've reached out internally and got some clarification. @SteveCC is correct here - this is how the functionality works right now, as currently kiosks do not detect...

Baior Of Red
Baior-CIG
Date 1 day ago
3.6.0 LIVE Discussion and Feedback [3.6 Feedback] Law and Criminality System

It's important to remember that gameplay testing/analysis goes beyond just a feature's raw mechanics. Frequently, we also need to test discoverability, which is an...

YogiKlatt_CIG
YogiKlatt-CIG
Date 2 days ago
Ask The Devs Question for the Audio Team regarding Audio Raycasting

Hey @pifroggi, thanks for your question. Essentially Star Citizen (or more precisely its engine) is able to do just the same thing as in the video you are describing...

YogiKlatt_CIG
YogiKlatt-CIG
Date 2 days ago
3.6.0 LIVE Discussion and Feedback [PTU Feedback] Head Tracking

Okay, still thanks. I'll forward that info to the right team.

YogiKlatt_CIG
YogiKlatt-CIG
Date 2 days ago
3.6.0 LIVE Discussion and Feedback Head tracking not working.

Please post a screenshot with all your settings from the Comms & FOIP & Headtracking options. Also make sure that the TrackIR software does not automatically change...

Baior Of Red
Baior-CIG
Date 3 days ago
3.6.0 LIVE Discussion and Feedback [3.6 Feedback] Law and Criminality System

Part of the gameplay flow of the black market is discovering it, which is why it isn't in the notes. However, if there's a lack of clues or if discovering it is too...

Baior Of Red
Baior-CIG
Date 4 days ago
3.6.0 LIVE Discussion and Feedback [3.6 Feedback] Feedback Survey and Overview

Links should work now.

Zyloh
Zyloh-CIG
Date 4 days ago
Announcements Star Citizen Alpha 3.6 Available!

Hi everyone, We're happy to announce that Star Citizen Alpha 3.6 is now available to all backers! 3.6 Features:...

Baior Of Red
Baior-CIG
Date 4 days ago
3.6.0 LIVE Discussion and Feedback Star Citizen Alpha 3.6.0 LIVE.2247930 Patch Notes

Feature Updates General Unified TrackIR and FOIP head tracking buttons. Updates and numerous polish to head tracking functionality including the addition of head roll....

Baior Of Red
Baior-CIG
Date 4 days ago
3.6.0 LIVE Discussion and Feedback Star Citizen Alpha 3.6.0 LIVE.2247930 Patch Notes

Star Citizen Patch 3.6.0 Alpha Patch 3.6.0 has been released and is now available! Patch should now show: LIVE-2247930. It is strongly recommended that players...

Baior Of Red
Baior-CIG
Date 4 days ago
3.6.0 LIVE Discussion and Feedback Star Citizen Alpha 3.6.0t PTU.2247930 Patch Notes

Star Citizen Patch 3.6.0t Alpha Patch 3.6.0t has been released to PTU and is now available to test! Patch should now show: PTU-2247930. It is strongly recommended...

YogiKlatt_CIG
YogiKlatt-CIG
Date 5 days ago
3.6.0 LIVE Discussion and Feedback [PTU Feedback] Head Tracking

Also images from the calibration window might help (if you use faceware)

YogiKlatt_CIG
YogiKlatt-CIG
Date 5 days ago
3.6.0 LIVE Discussion and Feedback [PTU Feedback] Head Tracking

I need more details to make an educated guess what is going on. Can you please post your settings and describe how you use headtracking (toggle / hold)?

YogiKlatt_CIG
YogiKlatt-CIG
Date 5 days ago
3.6.0 LIVE Discussion and Feedback [PTU Feedback] Head Tracking

With Faceware I assume?

Baior Of Red
Baior-CIG
Date 5 days ago
3.6.0 LIVE Discussion and Feedback [3.6 Feedback] Best Ship Gameplay Feature

As part of our post-quarterly release feedback assessment and as a special request, we would like to know what aspect of ship gameplay is currently your favorite. What...

Baior Of Red
Baior-CIG
Date 5 days ago
3.6.0 LIVE Discussion and Feedback [3.6 Feedback] Feedback Survey and Overview

Greetings! Star Citizen Alpha 3.6 is live! This means we once again want to assess current content to get a more clear picture of how things are functioning, which...

Baior Of Red
Baior-CIG
Date 5 days ago
3.6.0 LIVE Discussion and Feedback [3.6 Feedback] Most Frustrating Gameplay Mechanic

Greetings, We put a lot of heart and soul into every design and QA puts a lot of sweat and time into breaking them, but how it fits into the broader context of...

Baior Of Red
Baior-CIG
Date 5 days ago
3.6.0 LIVE Discussion and Feedback [3.6 Feedback] Most Irritating Bug

Greetings, Bugs are part of development. How different bugs impact the gameplay experience is an important part of assessing and setting priorities. With that in...

Auto Load on / off