2 members
Unchained
Whoever reads this, don’t look for a myth – you won’t find one. Unchained wasn’t born from a single incident, but from a pattern that kept repeating: control disguised as “rules,” noise mistaken for authority.
So we cut the line.
What remains is simple: fly free, hit hard, keep it clean, move on. No sermons. No vendettas. No chains.
Interested? Join us in comms and we will be happy to share our stories.
We are here for emergent conflict and clean adrenaline—escorts that turn into ambushes, bounties that spiral into skirmishes, and hotspots that become proving grounds.
We are not a cause. We are a signal.
We don’t demand attention — we earn it.
1 Unchained operates for fun, fights fair, and stays within the game’s rules and basic community boundaries.