Unchained / UNCH

  • Syndicate
  • Casual
  • Piracy
    Piracy
  • Infiltration
    Infiltration


History

Establishing Connection . . . . Connected : Welcome User
Accessing Database . . . .

#-> Logs ::
##-> Date Created: [Redacted]
##-> Syndicate History: One Entry

- – - Entry Selected – - -

Whoever reads this, don’t look for a myth — you won’t find one. Unchained wasn’t born from a single incident, but from a pattern that kept repeating: control disguised as “rules,” noise mistaken for authority.

So we cut the line.

What remains is simple: fly free, hit hard, keep it clean, move on. No sermons. No vendettas. No chains. We are UNCHAINED.

- – - End of Entry – - -

. . . . Logging Off : Connection Closed

Manifesto

We are here for emergent conflict and clean adrenaline—escorts that turn into ambushes, bounties that spiral into skirmishes, and hotspots that become proving grounds.

We are not a cause. We are a signal.

  • We fight in-bounds.
  • We keep comms sharp, not personal.
  • We play for the moment, not the meltdown.
  • We respect the difference between a target and a person.

We don’t demand attention — we earn it.

Charter

Unchained Code

  1. Thou shalt fly with intent — commit, adapt, survive.
  2. Thou shalt not stalk, harass, or pursue pilots beyond the verse.
  3. Thou shalt not exploit, cheat, or “win” by breaking the game.
  4. Thou shalt take losses as lessons and share the lesson.
  5. Thou shalt keep it classy: no slurs, no personal attacks, no bait.
  6. Thou shalt honor the crew: intel shared, calls followed, wings covered.

Recruitment Notes

  • Skill is trained.
  • Discipline is chosen.
  • Ego is left at the airlock.

1 Unchained operates for fun, fights fair, and stays within the game’s rules and basic community boundaries.