Osaka Seafood Concern / 010

  • Organization
  • Regular
  • Resources
    Resources
  • Piracy
    Piracy

Knife goes in! Guts come out! That’s what Osaka Seafood Concern is all about!



History

We have no real pedigree- we are not a mass exodus from planetside nor are we a collection of friends who have been playing together since before their voices broke.

What we are is a collection of Guns of Icarus players keeping a hype wary eye on Star Citizen with an eye towards joining up as and when its sufficiently playable.

Guns of Icarus is a game in which a group of people work together to crew and operate an airship in combat. Airships who’s functionality becomes reduced when various systems (collections of pipe’s) are shot away. Can you keep up sustained fire on the enemy while everything around you is on fire? Can you adapt as what each ship, friend or foe is capable of changes moment by moment, volley by volley, second by second?

We can, by Jove we can! at all levels up to and including what passes as the professional scene.

I’m sure your seeing parallels to Star Citizens Multi-crew ships (and deploy-able tender’s) whilst other organisation’s are brushing over this most intriguing aspect of Star Citizen with nary a “Oh it looked easy enough when the Millennium Falcon did it!” this “it will be all right on the night” attitude is not for us.

Clear unambiguous communication and roles aboard ship in tense live or die rapidly changing situation is our life blood. Its not much of an edge perhaps but we shall lead with the advantage we have got.

Anyone interested in exploring this aspect of Star Citizen, unlocking the potential of a “Maximum crew” philosophy in wealth acquisition and combat is welcome to not only sign up with tingly eye for a year’s hence, but Also inquire about our activities in Guns until then.

Manifesto

Quasi Legal!

Is there anyone who has seriously contemplated ill will that does not love this term? This word should bring up enough mental images to suffice for now, In short with game assets geared to actual governance as the price of safety and inclusion and the resulting answers to such a state of affairs (Customs avoidance, Black Market, Fencing and scrubbing “Found” cargo, Forged docs)being viable in game activities: This is profoundly more immersive and interesting than just a number about how much some side or other likes you. We would be fools not to grasp whole heartily at the “new” this game offer’s.

Why Quasi Legal?

Its my current belief (subject to the hugest margin of change imaginable as game develops) That this game is sufficiently different to anything resembling its peers that the first few weeks (be it beta or launch proper or even alpha module’s) will be the blind leading the blind. More ships crashing into each other that shooting each other down. Econ runners catching up to optimal slower than average, bands of pirates taking off into the void with no mind towards logistics. A fun wild party, but a lot of false starts I daresay we will do our bit, or friendly fire at least will tempt us towards shits and giggles, but nothing of permanency will be created in this time, except the death.

Current plan is subject to the necessary mountain of change and thus not worth dwelling upon is: Pack up, fly out somewhere (probably a water world given our current name) bolt into local pve and build up the necessary infrastructure to make crime pay. (We can see explosions anywhere, anytime) and as time goes by and community learns its collective arse from its collective elbow. We shall discover empirically just how fine a line “Legitimate Businessman” can be.

As illegal as we possibly can be with sufficient plausible deniability to at least show our faces in public (or at least some of us)

Think front organisation.

WIth a bit of foresight and labour we shall be in position to extract every drop of wealth from all the resources that piracy opens up Ships, People, Cargo, Data.. who know what else right now?

A shoddy operation may well be satisfied to flog this stuff low to get it off there hands and then back out there with the cry of “All hail K/D ratio”

Not us, we’ve all seen the big ships, there’s a reason to hoard wealth in this game. If pvp just makes us feared and respected we’re doing it wrong. Death is permanent but so is cold hard cash. All the more so in a vacuum no doubt.

With this mind, our style will be boarding as much as we possibly can. (Again focusing on the new: we can shoot stuff where ever)

Recover the cargo, Recover the ship, Recover the people. (I like the idea of marooning good sports somewhere so they can have an adventure and a story)

We don’t know how much of this will be feasible but there’s all ready been strong indicator’s that piracy shall be more than indiscriminate killing and palming off charred banged about boxes, to a junk merchant for pocket change.

Good guys and Bad guys is all well and good, but lets see if we can’t make our own corner of Star Citizen more “Mafia” than “Cops and Robbers”

Charter

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