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Roberts Space Industries ®

Armitage Mobile Militia Offensive. / AMMO

  • PMC
  • Regular
  • Security
    Security
  • Trading
    Trading

Protective Escorts

Lucrative Business Arrangements and Mining

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For our Discord server click here!



History

AMMO was born from the ashes of Orion Terra-systems, a corporation based on Armitage that helped to prepare the planet for the large-scale agriculture it was becoming known for. At that time, the first elements of the org were part of the corporation’s Mobile Militia Division – essentially a security force whose main focus was protecting the company’s facilities and headquarters on Armitage and its interests in the system as a whole. When the Vanduul were first recognized as a true threat rather than just another group of pirate raiders, Orion Terra-systems’ leadership made an unusual decision – the Final Order. Rather than evacuate to protect corporate assets and profits, they asked all able personnel to hold fast, protecting the escaping farmers and other civilians. The Mobile Militia Division made up a significant portion of the “civilian” ships that stood alongside the Peacekeeper Security forces in the desperate defense of the planet that helped to save the lives of the last evacuees of the planet.

In the chaos of the aftermath, it became clear to the Mobile Militia’s surviving commanders that Orion Terra-Systems, as a company, had not survived. They were a corporate security division without a corporation to secure. Understanding the sacrifice that had been made, however, most of the surviving commanders chose to continue the mission they were given – to protect civilian refugees from Armitage, and give them the means to escape to nearby systems that were, as of yet, not threatened by the Vanduul. Gradually the disparate ship captains and squadrons assembled at their old rendezvous points near the edge of the Caliban system. The Mobile Militia used surviving corporate freighters as impromptu supply depots, hospitals, and even temporary shelters for refugees as they arranged passage on transport ships bound for safer places in the galaxy.

The Mobile Militia’s errant forces rallied around the Final Order, taking their role as refugee protectors to heart. As the flow of refugees trickled to a halt and Vanduul sorties pressed closer and closer, they had still not officially recognized that they were no longer a part of a corporation. That only came with the decision of the commanders to abandon their rendezvous point for a more permanent base of operations, in the face of a large Vanduul raid seemingly targeting them specifically. Daring Mobile Militia captains led the raiders on a twisting chase between the Caliban system’s many jump points, while affiliated freighters and other civilian ships made their escape. When the surviving diversion force’s ships arrived in Oberon, it marked their first real “victory” against the enemy, as well as the first official operation of the Armitage Mobile Militia Offensive.
In the years and decades that followed, AMMO developed into something similar to the independent organizations of the modern UEE – They followed the military structure of their organization, but increasingly blended in trade and other non-combat roles, at first to provide logistics and later to earn the credits that kept the fleet flying. AMMO fighters flew escort for independent traders and small-scale company fleets. AMMO haulers moved goods between dozens of independent and UEE worlds along the edge of increasingly tense borders. The Final Order was never forgotten, though – Orion survivors and their descendants, often part of the other vast networks of pilots and captains, knew they could always trust their AMMO comrades.

In recent months, new developments have slightly altered AMMO’s focus, however. After years of subsistence operations, rumors reached the Director’s ears of a prize worth focusing on. After being captured following a devastating attack on a MISC ship dealership protected by an AMMO security contract, a notorious scoundrel named [REDACTED] offered to reveal the location of a lost Idris-class frigate — believed to have been lost sometime shortly after the fall of Caliban — in exchange for leniency in dealings with the Advocacy. With most investigations of the rumor leaning towards its validity, the Director has renewed the traditional council of captains, gathering a group of experts in intelligence, shipboard security, and fleet maneuvers. It’s clear that AMMO intends to find this “lost ship”, even if it takes a fleet wide mobilization on a scale not seen since Orion and Caliban. A new flagship may be in store for the Armitage Mobile Militia Offensive – and with it, perhaps a new course — back towards the dangerous edges of the UEE, where protection is needed most.
The Final Order Stands.

Manifesto

We here at AMMO are a self-sufficient private military corporation.
- We focus combat mainly, however we have a couple branches that are not combat specific and have their own very important roles.
- In our organization we strive to band together with other citizens interested in group and well coordinated play.
- We are not the normal military, every man and women here is free to come and go as they please, But as long as your standing with us you will follow your assignment and rank.
-We always are on call as hired escorts.
- We ask no commitment unless you wish to move up our ranks, our leadership roles will be hand picked by the council and graded in terms of capability, their personal strengths, and whether they will still be able to enjoy the game while keeping up with their assigned responsibilities.
-Along with, our only rule in regards to ranks is tied directly into activity in the group. If you are assigned a role and go dark for X amount of weeks you’re rank will deteriorate and others will be assigned in your place.
- This is an open group, feel free to bring anyone interested.

Common careers held by AMMO Members.
- Shipboard Security
- Escort
- Bounty Hunter
- Engineer
- Fighter Pilot
- Scout
- Diplomat/Recruiter
- Logistics Technician
- Wayward

Our Discord server AMMO Discord

Charter

The rules are as follows:

- Maintain some level of maturity when the situation calls for it
- No Griefing or Bullying
- No Discrimination
- If you have a problem with another member settle it in DMs not General Chat, In the event you need moderation feel free to message any mod in the channel and they can help sort out your issues :)
- Stay on topic of the channel
- No real world politics or religion in chat

Ranks

T0 – The Director
Charged with providing leadership and direction to the Council, The Director (Short_Circuit) is responsible for ensuring that the Council fulfils its responsibilities for the governance and success of the club. He also works to optimize the relationship between the Council, enlisted, wayward and other members, and to achieve the organization’s agreed goals. The Director is generally the spokesperson for the organization and should work to maintain key relationships within and outside of the organization.

T1 – Council
The Council members have ultimate responsibility for directing the actions and decisions as a whole of the organization, ensuring it is well run and delivering the outcomes for which it has been set up. Each Council member is responsible for a specific area of the Organization:
Public and Internal Relations (Saltycactus),
Logistics and Science (Jhruio),
Fleet Operations (Vydrac’o),
Military ground forces and training (Attira_Kell).

Officers

T2 – PaIR Officer
Maintains rosters, requests, complaints, discord server, Org to Org diplomacy, the organization home page and serves as minutes secretary during Council meetings. The most trusted member of the HR division. Answers only to Councillor Saltycactus.

T2 – Admiral
Responsible for the management, training, deployment and maintenance of all ships in their respective battlegroup. Answers only to Councillor in Charge of Fleet Ops.

T2 – General
Control over shipboard security, ground/boarding operations and training. Answers only to Councillor Attira_Kell.

T2 – LaS Officer
Employed to collect, compile and analyze intelligence gained from all sources to provide accurate and up to date information on trade routes, mining locations, ship movements, and political controversy. Maintains trade data databases, and maintains proper trade routes and will organize the large-scale trading and mining exhibitions. Answers to Councillor Jhruio.

T3 – Specialist
Highly trusted and specialized, these individuals are the epitome of their skill sets, whether it’s dog-fighting or boarding parties these members are the top elite.

T4 – Commander
Commander of Squadron or squad of their station, having situational autonomy of their vessel or team as defined by mission parameters. Answers only to Admiral/General or above

T5 – Lieutenant
Typically second-in-command of any squadron or squad of their station, in any event of loss of life, or other unforeseen event that lead to the commander indisposed, they assume command of whichever ship they are assigned.

Warrant Officers

T6 – Chief Warrant
Highly trusted personnel that manage and help maintain order within the ranks. Directly under the Lieutenant they run the day to day tasks of making sure things are running smooth.

T7 – Warrant
High aptitude personnel that perform high risk/difficult operations for AMMO. They can be trusted to take care that the mission is accomplished to their utmost ability and maintains a high level of discipline in even the harshest of working conditions.

T8 – Chief
Trusted and taking an active role in the organisation is the most basic and effective way to get promoted. A Chief is charged with making sure the transition from Civilian life to Enlisted is a smooth one in our organisation.

Enlisted

T9 – Enlisted
A person who has been accepted and assigned a specific duty.

Recruit or Guest
The Un-sorted ranks of the AMMO organization or guests from other organizations. They are granted a basic level of access.

Wayward
Those apart of AMMO that have been deemed inactive. This isn’t a negative value simply a management consideration, this will allow us to better see our actively participating members and be sure that they are catered to.

Roles:

Moderators
The ultimate in problem resolvement and enforcer of rules. They are the police of the organization on a person to person basis. They are authorized to kick members and they are allowed the option with minimal scrutiny. Being kicked will result in loss of all rank and you may request to rejoin.

Recruiter
Individuals identified for their persuasive properties, they are on a constant lookout for more members.