10 members
Navigate the madness, Master the Stars: Asylum Mercenaries United
In a universe teeming with uncertainty and unpredictability, we navigate that madness and relish ANY and ALL opportunities that give us the chance to master the stars….. for the right price of course!
We have been citizens of the Verse now for years. Actively exploring and experiencing everything this incredible universe has to offer. PVP, PVE, treasure hunting, bounty hunting, salvaging you name it we’ve either done it or damn well plan to hahaha.
We are here to explore the chaos of space and maybe make a little coin along the way and help out any newcomers that want to learn and grow in this incredible game with a group of like minded nutters :P.
The AMU Mercenary Manifesto
I. We Roam, Therefore We Are (Armed)
We were born with wanderlust and weapon licenses. If there’s a moon to chart, a wreck to loot, or a shady figure to interrogate over whiskey and plasma fire, we’ll be there. Probably early. Probably with backup.
II. Contracts are Sacred.
If we take a job, we finish the job. Unless the client’s a total scumbag or forgets to pay—then all bets are off and their cargo might mysteriously end up “salvaged.” AMU doesn’t forget. Our ships may be stealthy, but our invoices are not.
III. Diplomacy First. Bullets Second. Grenades for Dramatic Effect.
We always try diplomacy. We’re smooth talkers—until words fail. Then, we introduce them to our good friends: Ballistic Benny and Laser Lisa. They don’t say much, but they get the point across—usually through shields.
IV. Exploration Means Going Where No Sane Person Would
We dive into the black, map the unmapped, and poke at ancient alien artifacts with sticks we probably shouldn’t have picked up. Curiosity killed the cat—but satisfaction brought it back (with loot).
V. Every Ship’s a Home, Every Bar’s a Base
Whether it’s a Carrack, Cutlass, or something cobbled together with duct tape and hope, we call it home. And if there’s a bar, we call it “HQ.” Bonus points if they don’t water down the Radegast.
VI. Zero Tolerance for Betrayal. Mild Tolerance for Shenanigans.
You cross us? You ghost in the black. You prank us? Expect your helmet filled with confetti on the next drop. We’re mercs, not monsters.
VII. Respect the Crew, Mock the Captains
We look out for each other, no questions asked. Except the captain. The captain’s fair game for jokes, duct tape traps, and pretending their orders are “suggestions.” (We still follow them… eventually.)
VIII. Salvage Isn’t Stealing if They’re Not Using It
If it’s abandoned, it’s available. If it’s “questionably” guarded, we call that “light resistance.” We didn’t make the rules—we just profit from the loopholes.
IX. Fly Casual, Think Tactical
We may joke, drink, and argue about whether “quantum travel” is just a fancy word for loading screens, but when it’s go-time, AMU rolls tight and hits hard. Plan smart. Strike fast. Loot faster.
X. The Verse is Vast—So Are Our Ambitions
We’re not just guns for hire. We’re pathfinders, rogue scholars, treasure hunters, and cosmic comedians. The verse is our playground. Our battlefield. Our story. And we write it in contrails and chaos.
Signed, Sealed, and Armed to the Teeth,
AMU Mercenary Charter
For Credits, Glory, and the Occasional Space Burrito
Preamble
We, the assembled misfits, marauders, explorers, and professionals of the Allied Mercenaries United (AMU), establish this Charter to outline our structure, purpose, and shared code of conduct. We may be wild, but we aren’t disorganized. Not that disorganized.
Article I: Purpose
To provide skilled, reliable, and delightfully unpredictable mercenary services across the known—and unknown—universe. Our objectives include, but are not limited to:
Contract fulfillment (preferably for profit)
Exploration of uncharted systems
Tactical support, bounty hunting, and rescue ops
Loot acquisition (legal or “technically abandoned”)
Drinking responsibly at irresponsible bars
Article II: Membership
Section A – Joining Membership is open to any capable soul who can shoot straight, fly crooked, or drink a Radegast without flinching. Probationary period: one mission and one bar fight (optional but encouraged).
Section B – Ranks
Founder – Commanders of chaos, decision-makers, and occasional targets of crew-wide pranks.
Admiral – Battle tested Star Citizen Veterans,. Leaders and Strategists. Trusted Advisors to the Founders
General – Trusted battle hardened mercs with the scars and stories to prove it and specialist skillsets.
Veteran – The workhorses. Blasters, hackers, medics, and pilots.
Regular – The rookie come good, reliable and has your back.
Rookie – Fresh meat. We mean that affectionately.
Section C – Rights & Duties All members have the right to:
Equal split of loot (unless otherwise agreed or lost in a bet)
Voice in major crew decisions
Mock the captain (within reason)
All members are expected to:
Uphold contracts (see Manifesto, Article II)
Respect the crew (even the weird ones)
Maintain operational readiness (clean your gear, charge your shields)
Article III: Command Structure
The chain of command is respected in the field. In the bar? Not so much.
Fleet Leader – Oversees all AMU operations. Rarely seen. Possibly mythical.
Mission Leads – Appointed per op. You follow their orders or end up floating.
Specialists – Crew with unique talents. If they say “don’t touch that,” don’t touch that.
Article IV: Code of Conduct
Betrayal is punishable by creative exile.
PvP is only for training or settling disputes. Or boredom. But with consent.
No leaving crew behind—unless they owe you money. Then it’s negotiable.
Shenanigans encouraged, sabotage forbidden.
Article V: Amendments & Voting
Any merc can propose changes. Voting occurs quarterly, or whenever enough people yell loudly in chat. Majority rules—unless the bartender says otherwise.
Final Note
We are not a government. We are not pirates (usually). We are not a cult (yet).
We are the AMU. We roam, we earn, we explore—and we do it together, in glorious, organized mayhem.
Signed this Cycle by the High Council of Blasters and Beers,
The Mercs of AMU
