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Roberts Space Industries ®

Sons of Ares / ARESXHWLR

  • PMC
  • Casual
  • Infiltration
    Infiltration
  • Resources
    Resources


History

2954 | RISE

Will you be a part of the 2954 history?

The constant wars of 2953 have sharpened us, the Holwer legion grows, new elite units form, our numbers grow, this is the year we RISE.

BuzzCutPsycho’s Organization The Enclave Delt a Decisive Blow

After wiping a squadron of The Enclave pilots outside Everus Harbor tensions increased. While hunting them we trapped a group of them in a bunker and launched a flawless raid wiping them with no losses. While we prepared to go to SPK to clear our crimestats a howler murdered the bounty again in the mines ensuring they would spend their full sentence in Klescher. They were so afraid of us after this they never even came for our bounties while everyone got away free and clear with diplomatic immunity.

The Last Jumptown with the old IFCS System

We completely dominated the early 2954 Jumptown wars as the old IFCS system was sunset. The introduction of the new “Master Modes” IFCS has only made us more dangerous. We formed new units including the Pitvipers and Pegasus Logistics. Industry has ramped up as we make a place for the many sons and daughters that join our ranks. Secret military projects have enriched the organization.

2953 | War and Strife

War erupted across Stanton.

Both Ares and the Howlers were established out of the elite group of mercenaries. No longer a loosely formed group of mercenaries wars with rival groups started to take shape.

The Battle of Tonksgiving

This battle was fought after cultural differences led to a confrontation in Arena Commander. Despite the differences after the retaliation peace talks were had and an understanding reached about the events.

Other Wars

During this year Ares fought in the Great Ghost Hollow Wars and Jumptown 2.0 wars. The Ghost Hollow Wars refined our thick atmosphere flying abilities which would later pay off as we went to war with an increasing number of elite organizations as they only had experience in the space maps of arena commander at the time.

We also launched an all out war to liberate the Stanton III planet from the oppressive and eco destroying control of ArcCorp and BlacJac Security as a news article from the time describes.

The Sons and Daughters of Ares held out against the entire UEE, ArcCorp, and the would be bounty hunters attempting to collect a 100 million aUEC payday. All fell to their railgun and ship fire. The burning hulks of destroyed spacecraft littered the skies above and ground around Area 20 on ArcCorp.

SLAM Wars

The greatest war of this time was the SLAM Wars created by a spike in supply of the expensive drug. SLAM targets the user’s nervous system acting as a fear-inhibitor and painkiller and is popular among mercs and outlaws who use it for an edge in combat. A fully laden Crusader Hercules Starlifter C2 of the drug would sell for over 20 million aUEC and the purchase order could be filled in half an hour. This caused all out war for the locations where it could be purchased.

During this period Ares spread out across all the Stanton purchase locations and liberated untold millions of aUEC in SLAM which enriched the organization and it’s members funding the war machine and industry alike.

2952 | Origins

Elite QRF Force Forms

A group of mercenaries formed at Trauma Team Medical Rescue Community that would respond to any Quick Response Force (QRF) requests with “no questions asked” as a rule. There was a spike of instances of QRF traps across Stanton where pirates would request help and wait for what they thought would be ill equipped victims. In response the group refined tactics and began training to counter the traps. This group became so successful so quickly that the pirates began dropping the trap beacons if they were picked up by Trama members and leaving the system to look for a place they could operate.

Siege of Orison

The mercenaries fought relentlessly in the 2952 Siege of Orison by the nine tails.

Manifesto

Click here to play with us on discord.

The Reaping Song

Listen, listen
Remember the wane
Of son’s Fury and waving grain
We fell and fell
And danced along
To croon a knell
Of rights and wrongs

And
My son, my son
Remember the burn
When leaves with fire and seasons turned
We fell and fell
And sang a song
To weave a Cell
All autumn long

And
Down in the vale
Hear the reaper swing, the reaper swing
The reaper swing
Down in the vale
Hear the reaper sing
A tale of winter long

My girl, my girl
Remember the chill
When rains froze and snows did kill
We fell and fell
And danced along
Through icy hell
To their winter song

My love, my love
Remember the cries
When winter died for spring skies
They roared and roared
But we grabbed our seed
And sowed a song
Against their greed

My son, my son
Remember the chains
When gold ruled with iron reins
We roared and roared
And twisted and screamed
For ours, a vale
Of better dreams

And
Down in the vale
Hear the reaper swing, the reaper swing
The reaper swing
Down in the vale
Hear the reaper sing
A tale of winter done

Charter

The Sons and Daughters of Ares

- Alignment: Grey
- Commitment: We have units ranging from casual to hardcore and competitive
- Time Zone: Mostly NA, some EU and AUS (expanding globally)

New players and veterans welcome.

Click here to play with us on discord.

The Sons of Ares operate in a grey area and have very few in game restrictions. Currently we are not worried about faction reputation and play every game loop, whenever reputation has an effect in game and on organizations, we will revisit it. The general vibe you will find is a dislike for Hurston and ArcCorp in Stanton.

We are not MILSIM but you will find progression within units, decorations for demonstrating knowledge and ability in a game loop, and leadership opportunities.

What we do

We play all game loops and run events often. Active players can receive funds to support any group activities they want to get into from the org bank.

  • - Salvage
  • - Mining
  • - Trading
  • - Racing
  • - Medical Rescues
  • - Privateering and piracy
  • - PvE Bounties, bunkers, and beacons
  • - PvP including both piracy and player bounties

We also play some other games together like Helldivers, DCS, Valorant, Space Engineers and have an org Minecraft server.

To join you can apply here on the org page, join the discord and let a council member or role manager know.

Units

Pegasus

The Pegasus unit handles logistics. From moving the supplies that fuel war to the cargo we liberate from it’s unjust owners they get things where they need to be and they do it fast.

Pitvipers

The Pitviper unit recruits for naturals at guerilla warfare and tactics that just decimate groups 10x their size in the PU. The dedication required to join this group is nearly the same as howlers and can take some time. Excellent comms, teamwork and game sense are a must.

Holwers

Our Howler unit focuses on competitive PvP and recruits two types of players.

  • 1. An Arena Commander top fragging, ranked leaderboard grinding, monster
  • 2. Players that have the drive and commitment to become #1

To join Howlers you must have the time and desire to learn and put in the effort to reach and maintain a competitive level of play. It usually takes three to six months to make it through the onboarding process. Unlike the rest of Ares it is exclusive. To be a howler you must be committed to burning relations with any other organization.

[REDACTED]

This unit specializes in [REDACTED] and [REDACTED]. While any miner, salvager, crewmember or even officer in your organization may be a son or daughter members of this unit —————

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