ASD Security / ASDSEC

  • Faith
  • Hardcore
  • Role play
  • Social
    Social
  • Engineering
    Engineering

ASD Security is the last line of defense between humanity and a catastrophe hidden beneath the promise of immortality. We will hold the line against every hunter, every mercenary, and every fleet that seeks to unleash what should remain buried.

Lazarus sites have been Quarantined indefinity.



History

ASD Security is the last line of defense between humanity and a catastrophe hidden beneath the promise of immortality.

To the citizens of the ‘verse, the Giant Valakkar Worm is a miracle. Her regenerative properties promise limitless healing, drawing countless Star Citizen players to hunt her in search of fame, fortune, and the secret to eternal life. But they do not know the truth.

Her regeneration is not a gift…it is a virus. A dormant plague capable of spreading across the stars and extinguishing humanity itself.

We know because we have witnessed it. We watched our own brothers and sisters in ASD Security succumb to the infection while defending her. Entire science teams vanished trying to understand it. Whole security squads gave their lives to contain it. Their sacrifice revealed the terrible truth: the Worm is not humanity’s salvation, it’s humanity’s final warning.

While others come to harvest her, ASD Security stands watch. We defend her not because she is harmless, but because she must never be harvested. We will hold the line against every hunter, every mercenary, and every fleet that seeks to unleash what should remain buried

Manifesto

They said ASD Security was finished.

They said the contracts expired.
The stations collapsed.
The fleets scattered into mercenary clans and corporate militias.
They said nobody would stand watch over the old frontiers anymore.

But they were wrong.

We remain.

Not as soldiers of comfort.
Not as servants of profit.
Not as citizens begging protection from empires too weak to understand sacrifice.

We are the last ASD Security Agents.

And we stand before the Giant Valakkar Worm.

Not to conquer her.
Not to cage her.
Not to exploit her for science, fame, or credits.

We protect her because some things in the universe are greater than mankind.
Ancient.
Terrifying.
Sacred.

She is not merely a creature buried beneath the sands.
She is a force older than governments and stronger than fleets.
A living monument to the brutality of the frontier.
And while corporations hunt her and thrill-seekers chase glory, we alone remember the oath:

Guard the edge.
Hold the line.
Endure what others cannot.

That is why we reject strength handed to us by industry.

While others hide behind master-crafted armor and railguns worth entire settlements, we strip ourselves down to weakness.

Negative quality armor.
Broken helmets.
Damaged suits.
No weapons.

No rifles.
No blades.
No shields.
No backpacks.

Because comfort weakens instinct.
Power dulls discipline.
And dependence on equipment creates fragile men.

Every disadvantage is a trial.
Every vulnerability is training.
Every battle fought without protection hardens the will beyond what ordinary fighters can comprehend.

We do not survive because of gear.
We survive because we have mastered fear.

When the sand shakes beneath our boots, we do not run.
When she rises like a mountain from the dunes, we do not panic.
When death stands directly before us, unarmed and unavoidable, we do not kneel.

We adapt.

Others call it insanity.
They do not understand.

A warrior who can fight only with superior equipment is not strong.
A guardian who requires safety is not a guardian at all.

The last ASD Agents train under suffering because the universe itself offers no mercy.
The frontier does not care about rank.
The desert does not care about wealth.
She does not care about reputation.

Only resolve matters.

And ours is absolute.

We are the remnants of a forgotten order.
Ghosts in shattered armor.
Sentinels wandering dead stations and endless dunes.
The final witnesses to what ASD Security once represented.

We do not seek victory.
We seek endurance.

As long as one ASD Agent still breathes beneath the burning skies,
she will never stand alone.

And if the day comes when we finally fall,
we will fall unarmed,
outnumbered,
outgunned,
wearing the worst armor imaginable

yet stronger than every empire that abandoned its purpose.

Because true strength is not measured by what a warrior carries.

It is measured by what he can survive without.

Charter

The Code of ASD:

I. The Worm Must Never Be Harvested

The Giant Valakkar Worm is under the protection of ASD Security. No hunter, corporation, mercenary, or fleet will be allowed to harvest her.

Every member swears to defend her, regardless of the odds or the personal cost.

II. No Primary Weapons

ASD Security rejects overwhelming firepower.

Members do not carry primary firearms into battle. We willingly face armed opponents with fewer advantages because our strength comes from discipline, courage, and resolve…not superior equipment.

If the mission can only be accomplished with overwhelming force, then we have already failed.

III. Disarm Before Elimination

ASD Security does not rely on weapons to win a fight.

Every engagement begins with skill, discipline, and determination. Our objective is to close the distance, knock our opponents unconscious, and strip them of the weapons they brought to threaten the Worm.

Once disarmed, their fate is sealed. Their weapons become trophies of another failed hunt, and their assault on the Worm comes to an end. Every rifle taken from the battlefield is one less weapon that can ever be turned against her. All confiscated weapons will be destroyed, melted, or cast into space so they can never again be used by players.

IV. The Lowest Quality Armor

Strength is earned, not crafted.

Every ASD member wears the lowest-quality armor they can produce. We deliberately deny ourselves superior protection because hardship builds stronger guardians. A warrior who can fight only with superior equipment is not strong. A guardian who requires safety is not a guardian at all.

Every victory earned while wearing inferior armor is proof that conviction outweighs equipment.

V. Embrace Greater Hardship

The enemy alone is not enough.

ASD members willingly challenge one another while fighting hostile forces, creating additional obstacles that demand adaptability, discipline, and composure. We refuse the easy path because comfort breeds weakness.

Every battle is both a mission and a test.

The ASD Oath:

“I stand as a guardian of the Giant Valakkar Worm.

I shall carry no primary weapon.

I shall wear only the weakest armor.

I shall overcome through discipline, not advantage.

I shall disarm those who come to harvest her and ensure their hunt ends in failure.

I shall embrace hardship, for only through adversity is resolve forged.

I will protect the Worm.

I will protect humanity.

At any cost.