3 members
Big Deck Energy Coop is a crew of confident spacers fueled by reckless optimism and oversized ambition. Known for bold moves, loud laughs, and questionable plans that somehow work, the Coop roams the ‘verse chasing profit, chaos, and stories worth telling at the bar.
The Big Deck Energy Coop didn’t begin as a formal organization. It started the way many questionable ventures do in the Stanton system—around a sticky table at a bar in GrimHEX, with a few pilots complaining about glitched contracts, broken elevators, and the general incompetence of everyone else in the ‘verse.
The founding members were a small group of independent pilots who had one thing in common: confidence far exceeding their planning ability. After a particularly chaotic night involving a failed cargo run, an accidental dogfight, and a landing that technically counted as “successful,” someone declared that what the group lacked in organization they made up for in Big Deck Energy. The name stuck.
What began as a joke quickly turned into a loose cooperative of spacers who preferred working together rather than for someone else. Members took on contracts across Stanton—sometimes legitimate freight work, sometimes security jobs, and occasionally operations that were best left undescribed on official paperwork.
Over time the Coop built a reputation for showing up loudly, solving problems aggressively, and leaving behind a trail of confused pirates, empty cargo holds, and stories that grew more exaggerated with each retelling.
The Coop was never meant to be a strict hierarchy. It operates more like a group of friends with ships, guns, and just enough coordination to pull off plans that probably shouldn’t work.
Today the Big Deck Energy Coop continues to roam the ‘verse, chasing contracts, good fights, and the next story that will eventually be told—louder and less accurately—at the bar.
After all, around the Coop there’s one widely accepted rule:
Confidence wins half the battle. The rest can be figured out later.
Organizational Manifesto
We are not a corporation.
We are not a navy.
We are not polite.
We are Big Deck Energy Coop.
We exist for one reason: to dominate the verse with confidence, chaos, and an unhealthy amount of firepower.
While other organizations debate spreadsheets and chain-of-command politics, we launch ships, run cargo, raid bunkers, and leave a wake of burning wreckage and empty cargo holds behind us.
We believe the verse belongs to those bold enough to claim it.
Our Principles
1. Fly Bold
Hesitation gets ships destroyed and cargo stolen.
When the moment comes, we commit—engines hot, guns armed.
2. Profit Is Power
Hauling, salvaging, trading, bounty hunting—if it makes credits, we run it.
The Coop thrives when every member thrives.
3. Brotherhood of the Black
When a Coop member calls for help, we answer.
Whether it’s a bunker run gone sideways or pirates sniffing around a cargo route.
You fly alone in the verse.
You fight together in the Coop.
4. Style Matters
Anyone can fly a ship.
But not everyone can do it with swagger.
Big ships.
Big guns.
Big presence.
Big Deck Energy.
5. The Verse Is Our Playground
Dogfights in asteroid belts.
Cargo convoys through pirate space.
Bunker runs that turn into full-scale firefights.
We don’t just survive the verse.
We make it interesting.
What We Do
The Coop specializes in:
Cargo Convoys
Combat Escort
Bunker Clearing
High-risk Hauling
Fleet Operations
Occasional Questionable Decisions
If there’s profit, explosions, or both…
we’re probably involved.
Our Creed
We fly hard.
We laugh loud.
We don’t leave our own behind.
The verse is vast, dangerous, and full of opportunity.
And somewhere out there, engines are warming up, cargo doors are closing, and a fleet is forming.
If you hear the call…
You already know where you belong.
Welcome to Big Deck Energy Coop.
Big Deck Energy Coop
Official Member Charter
Welcome to Big Deck Energy Coop, a loosely organized collection of pilots, haulers, mercenaries, and professional bad decision makers operating throughout the Star Citizen verse.
By joining the Coop, you agree to the following sacred and completely serious laws.
Article I — Big Deck Energy
All members must operate with maximum confidence and questionable judgment.
Fly big ships.
Take big risks.
Complain loudly when the cargo explodes.
Failure is acceptable.
Failure with style is mandatory.
Article II — The Prime Directive
Don’t be a jerk.
Making fun of your friends is encouraged.
Examples of acceptable banter:
“Nice landing, Captain Pancake.”
“Who parked the Idris like that?”
“Did you learn to fly from a YouTube short?”
Examples of unacceptable behavior:
Racism
Hate speech
Real-life personal attacks
Being the guy who ruins the vibe
We roast each other like friends at a bar — not like trolls in a comment section.
Article III — The Coop Comes First
If a member calls for help:
You help.
Whether it’s:
a bunker that went sideways
pirates stealing cargo
a ship stuck in a mountain
someone who accidentally EVA’d without a helmet
No one gets left floating in space.
Unless it’s funny.
Then we rescue them after laughing.
Article IV — Ship Ownership Rules
If you crash someone else’s ship:
Immediately blame the server.
Then blame desync.
Finally admit you pulled the trigger on the eject handle.
The Coop acknowledges that every ship eventually becomes debris.
Article V — The Cargo Code
If we are hauling:
Protect the cargo.
Protect the convoy.
Protect the idiot flying the slowest ship.
If cargo is lost due to piracy, bugs, or “creative piloting,” we respond with:
mild rage
laughter
revenge
Article VI — Voice Chat Etiquette
During operations:
Call targets
Don’t scream
Avoid hot-mic eating noises
If someone forgets to mute while eating chips, the Coop reserves the right to publicly shame them forever.
Article VII — Tactical Decision Making
Fleet strategy will be determined by:
Whoever sounds the most confident
Whoever owns the biggest ship
Whoever isn’t currently on fire
Article VIII — Friendly Fire
Friendly fire is technically discouraged.
However, accidents happen.
If you shoot a teammate:
You must say “that was desync.”
This is legally binding.
Article IX — New Member Initiation
New pilots must survive:
one chaotic bunker run
one convoy that goes horribly wrong
at least one fleet op where nobody knows the plan
If you make it through those, you’re one of us.
Article X — The Golden Rule
At the end of the day this is a game.
We are here to:
fly cool ships
make ridiculous memories
laugh at disasters
and build stories worth telling later.
If you kill the fun, you kill the Coop.
Don’t do that.
Final Clause
If you read this charter and thought:
“Yeah… these are my kind of idiots.”
Congratulations.
You have Big Deck Energy.
Welcome to the Coop.
