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I remember the first time I went mining on Magda. I only managed to get there thanks to the Portal Seekers network, the only one around at the time, by ducking through the fog of a planet I didn’t have the environmental protection for and blindly hoping I hit the portal across the way. When I got to the planet I went right back to the sanctum and opened a portal to one of the destinations I had managed to get with a warp augment. A desolate landscape appeared and right in front of me was the most terrifying creature I’d ever seen, a massive cuttletrunk. I must’ve spent a good fifteen minutes carefully watching that beast fly around, trying to gauge if I had enough time to dig straight down through the dirt before it killed me. Finally, I equipped my iron shovel and stepped out into the unknown. But the dirt was so hard to clear! There were armor plates or something on it and I was frantically trying to break through to the rock while hearing the freaky sounds of the cuttletrunk grow more agitated. At last, the dirt was no match for my mighty shovel! Oh, but the stone sure was, I quickly switched over to my trusty hammer and resisted the urge to look at the tentacle monster that was surely about to eat my face. Straight down I mined and as soon as I had the room I quickly covered the tunnel with some dirt and sighed in relief. Phase 1 complete.
Without an atlas I was flying blind but I knew that there was a particular resource somewhere on this planet that I was after. I dug down deep, knowing that I had to get close to rock bottom to find my elusive treasure. I sent out small tunnels along the way to check for goodies and when I saw my first ever hard coal I knew I’d hit it rich. Before long I was lost in a meandering maze of tunnels scooping up the loot with glee, descending downwards at a steady rate. It wasn’t until one of my tunnels broke open into a cavern that I was struck by the fear inspired by the reddish light shining in my face. Lava flowed in that cave and I was worried other nasties did too so I scurried across and made some new, safer tunnels.
Not long after clearing out another nice titanium vein I came across a block I’d never seen before. It was kind of like titanium or a light hard coal… could it be!? It was DIAMONDS, the first I’d even seen and my little iron hammer could not swing fast enough. Ah the pure exhilaration of scooping that beautiful loot. Finally, I had managed to break down the diamond wall and it wouldn’t be long before I was crafting all the power coils I could ever want.
Here At Biosyn Mining Corporation
The mining industry is embracing innovative technologies, including gamification and virtual reality (VR), to enhance training, improve safety, and even assist in recruiting new talent. This approach aims to make learning more engaging and effective, especially for critical tasks and hazard recognition.
1. Gamification in Mining Training:
Definition: Applying game design principles and mechanics (like challenges, rewards, competition) to non-game contexts to increase engagement and motivation.
Benefits:
Increased Engagement: Making training more interesting and enjoyable leads to better retention of information.
Realistic Practice: Provides a safe environment for employees to practice skills and knowledge in simulated scenarios, leading to reduced accidents.
Customized Learning: Allows for personalized learning paths based on individual progress and needs.
Fostering a Safety Culture: Team-based challenges encourage collaboration and shared responsibility for safety.
Examples:
“Learn with Harry™” by the University of Arizona: A suite of serious games designed to teach mine safety competency through engaging activities in a reality-based virtual world.
“Very Good Day”: A card game for hazards recognition and mitigation, encouraging critical thinking and communication.
VR Training: Simulating hazardous situations for practicing safety protocols in a controlled environment.
2. Virtual Reality (VR) Training in Mining:
Benefits:
Immersive Learning: VR offers a highly realistic and immersive training experience.
Safe Simulation of Hazards: Allows for practicing responses to dangerous scenarios without risk.
Improved Engagement and Retention: Interactive experiences improve engagement and memory retention.
Potential Cost Savings: Can be more cost-effective than traditional training, reducing equipment and material costs.
Examples:
VR Mine Rescue Training (VR-MRT) Platform: Allows users to create and simulate mine rescue scenarios for team training and practice.
“MINING-VIRTUAL”: A serious game for PC and VR environments where users can experience an underground coal mine and learn about health and safety.
Minverso: A metaverse platform for mining education that uses VR to simulate high-complexity operations and aims to be a recruitment tool.
3. Gaming as a Recruitment Tool:
Raising Awareness: Games can introduce young people to the mining industry, showcase new technologies, and highlight modern, environmentally conscious practices.
Attracting Talent: VR experiences, like the ones used for training, can generate interest in mining engineering programs among students.
In summary, gamification and VR are emerging as valuable tools for the mining industry. They offer engaging and effective ways to train employees, particularly in safety procedures, and can even play a role in attracting new talent to the field.
Who’s asking?