BSO!
Slogans! Woo!
Day 1 Org! Yeeh!
…uh
1: Our guild is centered around being a closely knit community of people enjoying Chris Roberts’ new space sim!
2: We will NEVER force you into playing a role for the sake of wealth or power.
3: We are a legal only guild, but will do any activity that is legal in game.
4: We will not kick you out for being inactive, or for not being the best pilot in the galaxy.
5: Our guild wants you to have fun and enjoy the game, you play how you like, when you like, and where you like. While we will have formations and the like, members will not be required to join these formations.
6: We are quite loose in terms of rules, there will be no several hundred page guides in this guild!
Members of BSO receive these rights under the org.
1: No member shall be harassed, either verbally or through other means, by other members of BSO.
2: No member shall be forced into playing any role, be it legal or illegal, by any officer or organization member(s).
3: No member will be removed for inactivity or lack of skill.
4: No member will be forced into playing in or with a formation the organization posses.
In exchange for these rights, members must follow these regulations.1: They will only act in legal way in the game. This does not include alternate accounts or characters that are not involved with BSO.
2: They will seek approval from at least one member of Grand Admiral or higher rank before forming a formation.
3: They will not harass members of allied guilds.
4: They will follow any all rulings based on votes that an overseer has called for.
II: Formations Members of BSO may create formations, as long as they follow any and all restrictions related to creating a formation. Restrictions include the following1: Seeking prior approval (see rights and regulations for more information)
2: Having at least 7 members in a formation. (NOTE: A player may create formations with less players, provided they posses an overseer’s approval. In the case that an overseer is unable to make a decision on forming a formation of this size, the overseer may open a poll to either all members of the rank Grand Admiral or above, or to all members of BSO to solve the issue)
3: Having a set leader of the formation. (formations with 10 or more members may be required to have a vice or assistant leader, if an overseer requests it)
4: Having at least 1 member of “Experienced” or higher ranked member.
III: RanksThere are six ranks in BSO, with each having a certain amount of authority over lower ranked members. This section is dedicated to making this level of authority, the rights it brings, and the restrictions to it, all clear.
1: Recruits: These members have just joined, and posses all the normal rights of a member. Recruits have one additional restriction placed on them however. Recruits may not join any formations without approval from a Veteran or higher ranked member.
2: Regular: As the name implies, these members live by the regular rights and restrictions that any member of any normal BSO member.
3: Experienced: These members have either been chosen due to their skills, or have been promoted due to a vote by BSO. They can request to dissolve a formation, can promote Recruits to Regular members, and can start level 2 or lower group missions.
4: Veteran: Members that have been either members for 6+ months, or have been promoted from the Experienced rank due to a vote by Grand Admiral rank and above members. They posses all the rights of Experienced members, as well as the ability to start level 3 group missions.
5: Expert: Members that have been promoted from the Veteran rank by an Overseer. All members of this rank also receive the recruitment role. In addition to possessing all the rights of Veteran members, they can start level 4 guild missions, send out invites, and can directly request an overseer for a poll based on an issue.
6: Master: Members that have been promoted from the Expert rank by an Overseer. All members of this rank also receive the Grand Admiral Role. In addition to the rights of Expert members, these members have several rights and responsibilities. These responsibilities and rights include, but are not limited to, approving formation requests, taking poll requests to the overseers, voting on requests for formations smaller than 7 members, promoting members, and setting plans for futures goals.
IIII:OverseersOverseers are the absolute heads of BSO. Their rights and regulations , as well as their duties will be covered in this section.
Responsibilities1: Selecting members to be promoted for all ranks.
2: Approving of formations with less than 7 members.
3: Managing allied guilds.
4: Forming alliances with in game fractions.
5: Removing any and all members that have broken any rules.
6: Creating polls based on requests that have been found suitable.
7: Handling any issues caused by any members of the rank Grand Admiral.
Rights1: Ability to dissolve any formation without a poll.
2: Ability to demote members.
3: Ability to give members temporary bans.
4: Ability to declare members of a guild enemies (See restriction section)
5: 1% of profit from any level 5 guild missions.
Restrictions1: Must form a poll (NOTE: Poll can be set to be open to all members, or to members of Grand Admiral or higher only) on the following issues: Demoting a Grand Admiral based on corruption, Declaring another guild enemies, and/or ending conflict with a guild that had previously been an enemy.
2: Cannot make an organization/guild an ally without permission of at least one other overseer
V: Guild missions This section will cover guild missions. Guild missions are split into 5 levels, each representing their level of seriousness. The chart below will show how a guild mission is classified1: Level 1 missions: Very simple missions, such as killing a single npc pirate. (Level of recommended participation = low)
2: Level 2 missions: Somewhat difficult missions, such as killing several npcs. (Lorp = medium)
3: Level 3 missions: Difficult “missions”, normally requiring several different actual missions to do. (Lorp = medium)
4: Level 4 missions: Missions that involve charting a new jump point. (NOTE: BSO requires that any jump points found by
members be reported to an overseer and then sold to the UEE and named. Keeping this information confidential from other members, or not selling it to the UEE will result in a 1 month ban)
5: Level 5 missions: Extremely difficult missions that require near an entire organization to complete. Examples include trying to discover the kr’thak, or attempting a vanduul raid. (LORP = HIGH)
(NOTE: These missions will be done vary sparingly, and thus participation is highly recommended)
(NOTE 2: 1% of profits made in any level 5 guild missions will be given to each of the 5 overseers)