24 members
Our doors are open to the dreamer, the wanderer, the mystic, the jester, the leader, the follower, the powerful and mild alike; cross us and learn that we are all one – we are family, we are friends, we are the Call of Fate.
The Call of Fate was originally founded in 1999 in the game Asheron’s Call under the banner of Ishamael Creed.
Since that time, the guild has expanded to many other games, most notably Dark Age of Camelot, World of Warcraft and Guild Wars.
Visit www.calloffate.com to learn more about us and our plans for Star Citizen, we are in search of more friends to adventure across the ‘verse!
Built upon a foundation of respect, the Call of Fate exemplifies the spirit of friendship and mutual support in a variety of venues, both in the games we play and within our community at www.calloffate.com. We strive to encourage one another; to spur each other on to the heights of success in our individual endeavors while acknowledging a variety of play styles, ability levels and motivations – this is our singular identifying characteristic.
Though we are tolerant and helpful, we frown upon entitlement; for only through hard work and concerted effort will we improve as individuals and thereby as a guild. We are home to the whole gamut of personalities, and though we recognize that like-minded individuals will gravitate to each other, we are at our heart an inclusionary group.
Our doors are open to the dreamer, the wanderer, the mystic, the jester, the leader, the follower, the powerful and mild alike; cross us and learn that we are all one – we are family, we are friends, we are the Call of Fate.
The Call of Fate is founded upon respect. That respect extends to other players of the same faction as well as members of opposing factions, teams, or sides. Call of Fate has always been respected by friends and foes alike in all of our games. Today’s enemy may be tomorrow’s ally, friend, or even guildmate.
This list is not all inclusive – use your best judgement. If you think that you shouldn’t post something/say something in guildchat or voicechat, etc., then don’t.