Chimera Assets and Security Holdings / CASH

  • Corporation
  • Regular
  • Transport
    Transport
  • Security
    Security

Alarmingly enterprising.



History

Originally conceived by Thomas “Magnum, P.I.” Selleck back in the year 1988, Chimera Assets and Security Holdings was a mere glimmer in the love-and-drug-hazed eyes of an over-popularized sex symbol and TV icon. But beyond the sets, the endless adulation, and the pretty faces, Selleck was dissatisfied. He dreamed of a world of star ships and alien planets, not so unlike those of the science fiction writers of his time; a time of intergalactic trade and enterprise – and all the dangers that such plans brought. The so-called ‘perils’ of his contemporary time grew weary on the mind of Selleck. With the dawning age being relegated to the realms of the digital and the electronic vanguard, it was not an age suited for his avant garde dreams. Jaded by the tropes and social norms of the end of the 20th century and further disenfranchised by emerging ‘world-unifying’ technologies like ‘the internet,’ Selleck decided to have himself frozen cryogenically in the year 1992. His body would remain on ice, and his estate overseen by the Falcon lineage of accountants and investors, for the next several centuries. However, the facility containing Selleck’s body was buried in a mudslide in California in 2507, and all efforts to find the ruins were fruitless. Loyal to their patron, the Falcon lineage continued their task of overseeing his estate even as the centuries rolled by. By a turn of fate, in the early 2800s, while hiking in the mountains of California on the recommendation of a guidebook, a freelancer came across the ruins of the old facility. Bedazzled by his archaeological discovery, the young explorer unfroze the historic champion and was promptly written out of the history books with an unceremonious boot to the face.

Having been reborn into the 29th century, the charismatic, handsome, and fantastically wealthy Selleck easily attracted attention and capital to his now-plausible venture. He emptied his bloated stocks and converted them into the raw resources needed to fund his galactic dreams. But if his experiences in Hawaii had taught him anything, it was that every venture was fraught with peril. With a moon-sized pile of credits at his disposal, he could easily have acquired the services of any corporate juggernaut, but Selleck didn’t trust anyone to do it right – so he did it himself.

In 2845, Magnum, P.I. established Chimera Assets & Security Holdings, exactly 900 years after his birth. A time traveler by rights, he had an aggressive perspective on business that many of his competitors, complacent from their luxurious 29th century upbringings, lacked. He knew space was going to be as unforgiving and dangerous, if not more so, than the slums of the 1980s. CASH, as it was known in the industry, focused primarily on the service that many other booming industrialists and space-born entrepreneurs would need: the safe, reliable transport of goods.

Ships and other raw materials were essential to new space travelers and companies. Just because someone had an idea didn’t mean they had the resources necessary to make it come true. Enabling other like-minded dreamers, CASH Trading enabled new ventures access to top-of-the-line ships with which to begin their own journeys. At a slightly lower than industry-average cutoff, CASH Trading was quickly making its mark on the galaxy, with 17 facilities in 9 systems by 2880. CASH Trading represents regular interests by numerous clients, including the larger ship manufacturers and are known for their resiliency, consistency, and style. Independent contractors and spacefarers, drawn to the lucrative business model, would often join the ranks as entry or even capital-class shipping vessels. In 2883, CASH Trading moved over 4.5m kilograms of antimatter, worth an incalculable amount to the new ship manufacturing industry.

The second arm, CASH Security, was founded alongside its third arm, CASH Intelligence, in 2881. After a catastrophic pirate attack that left a trade convoy in tatters, coordinated by the PMCs hired to protect the convoy, CASH posted its first major annual loss in decades. The loss drove Selleck to a new level of distrust of those around him, and he founded the Intelligence and Security Divisions shortly thereafter. CASH Intelligence represents the pinnacle of information gathering and logistics; the Division meticulously records and analyzes every trade and every deep space encounter, greatly demystifying the frontier of the universe and charting new trade routes every quarter. Working alongside CASH Security, the two Divisions beat back the plunderers and other ne’er-do-wells of the ‘verse to ensure that shipping remains safe, and that law prevails over disorder.

With the three Divisions now working together, the aging Selleck has since stepped back and handed off control of the company to its Board of Directors. With the transfer of control, a new age dawns for CASH as they are, for the first time, without the guiding hand of their founder at the tiller. However, Selleck put his trust and faith in his new leaders, and they intend to see his legacy expanded to even greater levels.

Manifesto

Mission Statement:

Chimera strives to deliver the fastest, safest, and most effective transport, security, and information solutions to our valued clients. We also aspire to provide the most rewarding and welcoming experience to our employees and members, offering a number of amenities as well as social and benefits programs to provide the best experience in Star Citizen. We hope to empower our members to grow not just as gamers and Star Citizens, but as people, and provide the community and resources for our members to do so.

Our Corporate Scope:

Chimera looks to have 300 active employees at maximum, with approximately 20-40 concurrent players online on average, with a presence in all legal activities in the ‘verse. We have the equipment to support everything from major fleet combat to large-scale mining, and look for entrepreneurs who wish to pursue lucrative careers in all fields. Beyond the immediate gameplay options, we intend to explore the economic metagame to its fullest extent, from real-estate speculation to any commodities or securities trading.

The Branches:

  • Transport (The Bull): Chimera’s Transport Division focuses on maximizing speed and cargo while minimizing time-in-transit. Employees are trained in how to calculate the fastest routes and tune their ships to make the most of their engines, and are handsomely rewarded for beating par times for existing runs. Shipping pilots are encouraged to take contracts in their spare time and practice their skills.
  • Security (The Lion): Chimera’s Security Division works in tandem with the Shipping team to guarantee products are delivered intact and in a timely fashion. Security teams train and fly together, and a sense of individualism is encouraged by the company to spark healthy competition between flight teams. Security Division is also expected to be able to cooperate not just in single fighters, but in larger multi-crew warships. They need to be flexible to meet all mission demands, so crews that are able to shift between light fighters and larger ships will be well rewarded.
  • Intelligence (The Serpent): Intelligence Division handles exploration, as well as miscellaneous tasks. Players who value individualism and working alone are encouraged to join Intelligence, as Intelligence operatives will be working alone much of the time, with orders pertaining more to a strategic plan and less the minutiae of how to handle the task. Intelligence Division handles mining operations, salvage operations, and more, and pilots looking to experience the freelancer life on the frontier of space but have the safety net of major organizational resources behind them will find a welcome home here.

What Can Chimera Do for Your Business?

Chimera offers superlative speed and safety for your valued possessions. Are you transporting a convoy of rare goods through pirate-infested space? Chimera security wings are on hand to protect your goods. Would you prefer to kick up your feet and let us do the heavy lifting? Chimera transport vessels will pick up your goods and carry them safely to their destination with speed and alacrity. There is no task too big or too small for a Chimera team to handle.

We also offer the finest in security measures available. From smaller escort fighters to full-fat military-grade frigates and destroyers, Chimera has every variety of combat implement at its disposal, and the wherewithal to use them to their fullest extent. Drawing from an experienced pool of pilots, we have the capability to defend any cargo, escort any VIP, or wrangle any villains our valued clients require.

Finally, Chimera has a broad array of miscellaneous services available. From mining solutions (ranging from simple location data to complete mining teams) to medical services to exploratory data, the Chimera Intelligence teams have your back with any legal data acquisition and execution you require! Contract vessels from the small Mustang Beta for your own local explorations to a full-sized Carrack pioneer vessel for all your exploration, mining, medical, and informational service requirements!

What Benefits Are Available for an Employee?

Chimera offers credit lines, ships for rent (a full list of ships can be found in Addendum B of the Charter), and large shares of mission payouts. In exchange, we have scheduled flights and missions, in addition to a fixed number of “company missions,” that employees must complete when possible to maintain their employee status. More details can be found in the Company Charter.

Additional Benefits

  • Impress your friends! Impress your date! Get VIP access to our exclusive Million Mile High Club, as well as our various org-owned yachts.
  • Access to crew positions on our Javelin or our multiple Idrises.
  • Make new friends in our strong, compassionate, and diverse community.
  • An active Discord server.

CASH also expects loyalty to the group and dedication to the game. That doesn’t mean employees need to be masters of the game; quite the opposite, in fact. What is expected is that members put their best foot forward whenever they get online, and focus on working towards the ultimate goals of the group when engaged with other org members.

Company representatives are standing by to respond to your inquiries. Direct your questions to GrandPoobah on the RSI forums or via Twitter @cashchimera. While we have Discord, due to security settings pertaining to past issues with DDOS attacks and trolls, we require all new members to schedule a time to meet with us so they can be pulled into channels and given permanent access permissions. It is not encouraged to simply drop by unannounced, as you will be trapped in the welcome channel until a moderator or administrator pulls you out.

FAQs

Will Chimera be participating in Operation: Pitchfork?

Officially, no. We will not be restraining members from participating on their own or with organized groups, but no organizational assets (such as requisition ships, org funds, etc) will be allocated for Operation: Pitchfork.

Does Chimera endorse a KOS (Kill on Sight) policy, or a retaliatory policy?

Chimera will not authorize KOS policies ever. KOS is disruptive to the enjoyment of players, and creates an atmosphere of inherent distrust that undermines the game community. If Chimera assets are attacked by other players, the response will be proportionate to the initial act.

Is Chimera looking for partner organizations?

Yes! Chimera is always open to diplomatic engagement, and contact for diplomatic talks should go through RidiculousBadger, MrSynister, or GrandPoobah. We would love to talk to trade, exploration, PMC, or any other types of organizations of any size looking to partner in the future.

Where will you be establishing your main base?

We will be setting up shop on whatever planet plays host to our Million Mile High Club, most likely a developed UEE world such as Terra or Earth. Whichever planet it winds up on, expect Chimera to be operating from a terrestrial HQ in a developed UEE system.

Are you international or regional?

Chimera is split approximately 80% in the US Timezones (including south American members) and 20% in Europe and South East Asia. In short, yes, we are international, and have a good number of members during most peak hours.

Will Chimera be participating or running clandestine operations?

Probably not. Don’t hold me to that quote, but at this point we are associating clandestine with morally grey (we understand there are exceptions to this, but I think the usually assumed context is smuggling or espionage missions) and therefore falling outside our purview. We may revisit this policy as more information about the “info-runner” career emerges, but for now espionage and other grey-area operations will not be conducted by this org, officially or unofficially.

Charter

Preface: The following should be considered the “employee handbook.” It is written in the manner of an employment contract, and we will not expect all people to be able to recite its tenets on the spot. We will explain the core concepts of it to all new members in their entrance interviews. The curious and fastidious most certainly can read it though. Members should be familiar with its core tenets, specifically those pertaining to the use of Teamspeak, ranks and privileges, and conduct within the game universe. There will be moments where, for clarity purposes, we divert from the “canon-style” contract format.

Employment Contract: Chimera Assets and Security Holdings

Index:

  • Scope of Work
  • Compensation
  • Termination
  • Standard Terms and Conditions
  • Execution
  • Addendum A Corporate Organization
  • Addendum B Corporate Requisition Hangar

GLOSSARY:

  • The Company: Chimera Assets and Security Holdings, also referred to as CASH, a company formed in 2845 by Tom Selleck.
  • Employee: The undersigned who enter into a contract with The Company for a term of employment.

Scope of Work
  • A1.1 — Employees of The Company are granted the ability to complete jobs from and for The Company. Employees that complete jobs from and for The Company are entitled to the compensation described in the job description.

  • A1.2 — A Note on Time Expectations: Time expectations in CASH are approximations. We as an organization understand that not everybody can hold to the expected schedule every week without fail. The stated time expectations are guidelines for players. What we do expect is consistency, and that players will inform an officer, or leave a forum post in the “Leave of Absence” section of the CASH forums, if they are going to be gone for a period longer than two weeks.

Compensation
  • A7.1 — Profits and Returns: CASH is built with inspiration from US 501c non-profit taxation codes. The organization will not carry more than 20% of its operating revenue year-over-year, nor will any single member accrue wealth from year-end revenue. CASH will siphon its annual revenue back into the organization to benefit our social programs or as bonuses for members over the course of the year. In other words, the organization is built for the welfare of its members, not its principal officers.

  • A7.2 – Credit Line: All employees of Team Leader or above are eligible to use a credit line with the guild bank for the procurement of sponsoring funds. The credit line can be used for almost any purpose. Examples include the purchasing of materials for crafting gear, repairing damage and restocking a ship after a mission, and hiring NPCs to make up a shortage of crew during a mission. All credit withdrawals, unless justifiable as beneficial to the long-term goals of the company (such as crafting materials for rare items to be issued to company members), are to be paid back at a weekly interest rate of 2% and within a period of no greater than thirty (30) days.
  • A7.3 — Requisition Hangar: All employees have access to the Requisition Hangar. The requisition hangar shall be governed by Addendum B.
  • A7.4 — Requisition Purchase: All employees will have the option of purchasing their long-term-rental ship at a reduced rate. If an employee has demonstrated significant skill on their preferred ship, and pending the approval of the Quartermaster, they can purchase the ship at 60% of its normal market price.
  • A7.5 — Commendations, Awards, and Gifts: The Board of Directors and Human Resources reserves the right to grant any award, commendation, or gift it sees fit to a member. For example, gifting the benefits (Class 3 rentals, credit line) of a Manager to a Stakeholder who has shown exceptional work in the group but does not want a leadership role, as one might confer an honorary degree. Other gifts may include ships from the community hangar, lump credit sums, and ship upgrades.

Termination

  • Termination: The cancellation of the terms of this contract, releasing both parties from its obligations. There are two forms of Termination: Default, and Convenience.
  • Termination for Default: Initiated by an Employee breaching the terms of this contract in a manner warranting a termination, or by the Board of Directors. A termination for Default will not always include a formal hearing in front of the Board, but will include a reason for the termination, either with a written or verbal explanation by the Board, or with a list of the violated term(s).
  • Termination for Convenience: Initiated by the Employee being inactive for a period longer than fourteen (14) days. An employee removed from the company roster in this manner may reapply at any point with all their previous benefits, ranks, and privileges restored in full. The purpose of a Termination for Convenience is to maintain an active roster and trim the excess membership when needed.

Standard Terms

Article 1 – General Conduct of Employees

  • A1.1 – Chimera Assets and Security Holdings (hereby referred to as CASH) and its Board of Directors retains the right to change this contract at any point if deemed necessary to protect the interests of the company and its employees.
  • A1.2 – All employees of CASH must respect and honor the founding policies and procedures above all else while under employment of CASH and its subsidiary divisions, both on and off company missions.
  • A1.3 – Respect the opinions, ideas, and beliefs of your peers and fellow members. CASH is a diverse group with members from many backgrounds, races, sexual preferences, political leanings, and religions: while you may not choose to accept these ideas or beliefs, we do expect all members to be tolerant of the lifestyles of their peers. Failure to do so will result in punitive measures up to termination from CASH. This philosophy goes as far as gaming, where many approaches to a single issue may be correct, and members are expected to listen to their peers when discussing the approach to a situation, and to have the maturity and acuity to recognize a superior idea and separate their ego from their suggestions. While good-natured teasing is acceptable, “bashing” or other blatant disrespect of fellow members will also result in punitive measures up to termination from CASH.
  • A1.4 – Members are expected to be mature, in all the measures of the word. As a baseline, that means an understanding of how to read a social situation with some skill (to not jarringly segue from the topic at hand, for example), to accept constructive criticism when it is made with humility and understanding, and to maintain a respectful decorum that is not overly “low-brow.” While jokes about farts, sex, and other things can be funny, mature members also understand that there are such jokes in good taste and such jokes in bad taste, and to keep things to the former.
  • A1.5 – Embody a spirit of “playful professionalism” at all times. While we all game to have fun, there are times where the success and enjoyment of the group hinges on “buckling down” and focusing on the task at hand. We ask that, per A1.4 “reading the room,” members understand when an officer is driving the group to focus on something and to refrain from excessive noise, communication, or other disturbing behavior that detracts from the ability of the officer to lead in a difficult time. Just as when you are trying to focus on a big job at work or at home you don’t want to have somebody screaming in your ear, officers are trying to focus as well on providing a fun, organized experience for the group and sometimes need some quiet to collect their thoughts and present the next move.
  • A1.6 – Leadership roles in CASH are granted on a meritocratic basis, and do not hinge solely on single factors such as experience, gamer skill, age, or backer level. Roles are filled where a clear need for an officer exists, and members are evaluated for the position on a number of criteria ranging from engagement in the group to real-world experience in the select field to sociability. Leadership roles in CASH are first and foremost social positions, and between an officer who is a technocrat in their field but less sociable and an officer with a grasp of the material but a magnetic social presence, the latter will usually receive the promotion.
  • A1.7 – A positive attitude is expected at all times, and we ask members feeling flustered to log off, or AFK, or otherwise remove themselves from the situation to go take a breath or grab some water. High tensions leads to stress, which can lead to frayed nerves and a failure of a goal, or worse, a tearing of the social fabric. We try at all times to be a community first, a gaming group second, and negative attitudes harm that social fabric in deep ways. Especially in situations of failure, hurling about blame, raging, or otherwise acting in a hostile or negative way completely isolates you from your peers, and in turn, the group.
  • A1.8 — Remember, we’re here to have fun. While we try to place members into the right social groups given our entrance interviews, we are not perfect and sometimes make mistakes. If you’re not having fun, let an officer know! We will either try to rectify the situation, or if we cannot, ensure that your departure from the group is an amicable one. We appreciate constructive critiques of our performance both as individuals and as a group, and our doors are always open.

Article 2 – Utilization of Communication Channels

  • A2.1 – Use of, or linking of, non-authorized, inappropriate or illegal material(s) in the Teamspeak or on the forums is not allowed while employed by CASH, and violation will result in contract termination.
  • A2.2 – Communication involving any activity in regards to Article A2.1 is strictly prohibited at all times.
  • A2.3 – Employees must respect and comply with any Teamspeak or Forum Moderators within reasonable bounds at all times while under employment.
  • A2.4 – Service members will utilize the Teamspeak and Forum for their intended purposes and not to gain or otherwise bring discontent to the community or company. Those found in violation of Article 2 will face disciplinary action up to and including contract termination.

Article 3 – Star Citizen Gameplay

  • A3.1 – All employees of CASH will abide by all and any rules of the server.
  • A3.2 – Unethical game play via means that are unsportsmanlike or morally obtuse is not permitted at all, such as cheating or exploiting.
  • A3.3 – All employees in CASH will play with respect to each other and other members of the gaming community not affiliated with CASH, and show good sportsmanship while in and out of the game; this includes persons in the CASH community and those not associated with CASH.
  • A3.4 — The act of Piracy, Smuggling, and/or any other illegal or morally obtuse activity, is strictly forbidden while under the employment of CASH. Any employee discovered to be involved in illegal or morally obtuse activity while employed with CASH will promptly have their contracts terminated without judiciary hearing. Illicit activity on alternate characters not tied in any way to CASH are not subject to A3.4.
  • A3.5 — Employees of CASH who choose to resign to either pursue illegal activity will be barred from reapplication.
  • A3.6 — Illegally procured ships, whether through theft, extortion, or any other form of illicit means, cannot be used by any employee on any mission. Use of an illegal or otherwise questionably procured vessel is grounds for judiciary hearing and disciplinary action up to and including contract termination.

Article 4 — Membership in Other Organizations

  • A4.1 — Employees of CASH may remain members of another organization, so long as (i) said organization is on neutral or better terms with CASH, (ii) said organization solely conducts legal activity, (iii) said employee places their duties to CASH before their duties to their other memberships, (iv) said employee is of Team Leader rank or lower. Officers above the rank of Team Leader may maintain membership for social or diplomatic purposes, but not as active members of an organization participating in PU gameplay. Violation of A8.1 will result in a judiciary hearing, concluding in punitive measures up to a contract termination.
  • A4.2 — Employees who are maintaining membership in CASH to commit espionage or otherwise share information about CASH operations not available to the public will have their contracts terminated. Likewise, employees who are maintaining their membership in another organization for the purpose of committing espionage on the behalf of CASH or a third organization will have their contracts terminated. CASH does not condone espionage outside of legal game mechanics; no real-world espionage, subterfuge, or sabotage will be tolerated; violations of A4.2 will be handled swiftly and without favor for rank, seniority, or relationship with members and leaders.

Execution:

The undersigned do hereby execute this contract upon the date below.

Employee:__________________________ CEO:_____________________________
Printed Name: _______________________ Printed Name: Thomas Selleck III______
Date: _______________,2944 Date:_______________, 2944

*********Addendums***********

Addendum A: Corporate Organization and Terms

Article 1 – Chimera Assets and Security Holdings Rank Roles and Privileges

  • A.A.1.1 – Contractor: Contractors are the base rank in CASH. Contractor refers to a member who is not fully employed by the company but assisting in company tasks such as completing trade runs, gunning for larger ships, or other miscellaneous tasks. Contractors have no expected time commitment to the company. Contractors can seek full employment after a period of seven (7) days of consistent service to CASH.
    • Addendum: This rank is, for all intents and purposes, a trial period akin to an internship. Contractors will be cycled through the various divisions by their supervising mentor and shown the workings of CASH. A Contractor may terminate this trial at any time by simply leaving the group.
  • A.A.1.2 – Stakeholder: Stakeholders are fully-fledged members of CASH. Stakeholder refers to a new member who has been approved by Human Resources for employment. Stakeholders are authorized to requisition up to and including Class 2 ships from the Organization Hangar.
  • A.A.1.3 – Team Leader: Team Leaders are fully-fledged members of CASH. Team Leader refers to a Stakeholder who has been approved by Human Resources for promotion and has accepted. Team Leaders are authorized to requisition up to and including Class 3 ships, at a priority level below Manager. They will be given a small credit line with the Guild bank of (TBD).
    • A Team Leader is the first tier of officership and responsible for ~5 members. They are intended to serve as squad leaders who will organize smaller crews or wings into functioning squads and engage members who may be “soloing” content to take part in group activity.
    • A Team Leader, as a forward-facing officer, should be personable, charismatic, and able to work with diverse personalities effectively. Additionally, they should be humble and mature enough to take criticism from a higher authority and listen to the suggestions of those with more knowledge about a specific task. A Team leader does NOT require mastery of the game, only a friendly personality and an understanding of bringing disparate people together.
  • A.A.1.4 – Manager: Managers are fully-fledged members of CASH. Manager refers to a Team Leader who has been approved by Human Resources for promotion and has accepted. They will also be given a medium credit line of (TBD) at the Guild bank. Manager may requisition up to Class 4 ships from the Requisition Hangar at a priority rating above Team Leaders. Managers are expected to be active approximately 5 days a week.
    • A Manager is a second-tier officer responsible for ~15 people. They are intended to serve as an the first level of administrative management in the organization, as well as organizing larger group events in conjunction with Team Leaders. In larger ships with crew requirements beyond 20 members, Managers will serve in positions equivalent to XO or Section Leader, depending on size or scope.
    • From an administrative perspective, a Manager is expected to help oversee some of the paperwork required to operate CASH, utilizing their real-world skills discussed in their entrance interview. If they feel they are particularly qualified for a section of work, such as finance, data analytics, or human resources, mentioning it during the promotion process will help expedite them being placed into a role.
  • A.A.1.5 – Executive: Executives are fully-fledged members of CASH. Executive refers to a Manager who has been approved for promotion by Human Resources and has accepted. Executives may requisition up to and including Class 5 ships at a priority level below Director, and will be given a credit line of (TBD) with the Guild bank. Executives are expected to be active approximately 6-7 days a week.
    • Executives are responsible for ~20-30 people. They are intended to serve as the core of the administration, more than forward-facing members. The Executive role is less about leading members on a day-to-day basis and more about operating the group as an entity. During scheduled events, Executives will have the option of being cross-listed as leaders to help coordinate larger groups, such as wings of a fleet or concerted efforts across multiple areas of space.
    • Executive administrative duties will include either overseeing a particular facet of the administration with Managers and other administrators to assist, or serving to operate under a Board Member’s chosen purview if they are heading a section on their own. Executive duties can extend from serving as direct extensions of Board authority (in the case of operating an international branch of the organization, such as the EU administration or SEA administration) to handling guild finances and banking structures.
  • A.A.1.6 – Director: Directors are fully-fledged members of CASH and the highest achievable rank via conventional means. Director refers to an Executive who has been approved for promotion by the Board of Directors and Human Resources, and has accepted. Directors are expected to be involved 7 days a week, in addition to any tasks that require their presence. Directors will also serve on the Board of Directors for the company, advising the CEO and working on high-level tasks such as new policies for the company. A Director may requisition up to and including Class 5 ships from the Requisition Hangar at the penultimate priority level.
    • Directors are not assigned to a conventional leadership task or group of individuals. A Director is given overall operational control of a portion of the group, and expected to oversee the overall strategy. Because of this, they are required to understand a variety of functions of higher strategic leadership, from finance to military strategy to metagame mechanics. They can either be experts in their own right, or have a ready pool of advisers that they can consult with.
    • Directors stepping down from their position will be demoted to Stakeholder for ease of bracketing them into the corporate structure. If the resignation was amenable, they will retain their privileges afforded to them as members of the Board.
  • A.A.1.7 – Chief Executive Officer (CEO): The CEO is a fully-fledged member of CASH and the highest achievable rank. CEO refers to a Director voted by their fellow Directors to the position. The CEO is expected to go above and beyond the involvement of other Directors, in addition to the 7-day expectancy. The CEO will serve on the Board of Directors, develop company policy, and manage all external affairs of the company, such as the Teamspeak, website back-end, and any other issues outside the game world. The CEO may requisition up to and including Class 5 ships from the Requisition Hangar at the highest priority. The CEO also retains the right to terminate a contract at any time, given justifiable cause.
    • The CEO is given overall organization control, and expected to take part in missions across all regions, types, and ranks. They cannot assume tactical control over a mission unless they are ceded it or they initiate the mission personally.

Article 2 – “Officer”-Level Ranks

  • A.A.2.1 – Administrative Officers, or those who are the rank of Director and above are granted administrative privileges to handle most if not all aspects of the CASH community and must not abuse their powers in any way, shape, or form.
  • A.A.2.2 – Officers, those who are Executive rank or higher, are leaders in the CASH community and must represent themselves in a fashion befitting the division they represent and the company as a whole. Any display considered uncivil, disrespectful, or otherwise misrepresenting the CASH brand will result in a judiciary hearing resulting in punitive measures up to and including contract termination.
  • A.A.2.3 – Abuse of authority as granted by any position or rank will be immediately subject to a judicial hearing to determine the future course of the individual(s) in question. Use of power to unilaterally circumvent the checks and balances in the organization will result in immediate contract termination.
  • A.A.2.4 — It is NOT permitted at any time that any Executive, Director or CEO to represent another community based in the ‘Star Citizen’ realm outside the role of community ambassador. Such action causes a conflict of interest and the Officer in question will be asked to remove themselves from the offending organization. If they refuse, punitive measures up to and including contract termination will be taken.
  • A.A.2.5 — Officer Tax: As officers are paid bonuses and given other perks pertinent to their rank, they are expected to contribute financially to the operating costs of the organization. On top of all other expenses and relevant taxes, an Officer Tax is levied on all officers at 2% of their share of mission profits.

Addendum B: Corporate Requisition Hangar

  • A.B.1.1 — The Requisition Hangar allows employees to use a ship they do not own, feel would be appropriate for a mission, or otherwise cannot afford, for a short- or long-term rental period. The Requisition Hangar is comprised of ships donated by organization members or purchased by the organization itself: no member is obligated to give a ship or have their ships forcibly added to the pool. All missions completed in a requisitioned ship are taxed a rental fee pertaining to the class of ship:
    • Class 1: 2.5%
    • Class 2: 5%
    • Class 3: 7.5%
    • Class 4: 10%
    • Class 5: 100%
  • A.B.1.2 — Ship Classes:
    • Class 1: Aurora series, Mustang series, Avenger series, 300 series, Herald, M50, Gladius, Hornet series, Reliant, Hull A
    • Class 2: Cutlass series, Freelancer series, Gladiator, Khartu-Al, Vanguard, Hull B
    • Class 3: Constellation series, Retaliator, Caterpillar, Redeemer, Merchantman, Starfarer series, Hull C
    • Class 4: Genesis, Orion, Reclaimer, 890 JUMP, Hull D, Carrack
    • Class 5: Javelin, Idris Series, Hull E
  • A.B.1.3 — Requisition Fleet: The Requisition Fleet in its current iteration is listed below (as of 3/26/2015)
    • Aegis Idris-P (x2)
    • Aegis Idris-M (x1)
    • Aegis Javelin (x1)
    • RSI Aurora ES (x2)
    • RSI Aurora CL (x2)
    • RSI Aurora LN (x2)
    • RSI Aurora LX (x7)
    • RSI Constellation Andromeda (x2)
    • RSI Constellation Taurus (x2)
    • RSI Constellation Aquila (x3)
    • RSI Constellation Phoenix (x3)
    • RSI Polaris (x1)
    • Origin 300i (x2)
    • Origin 315p (x2)
    • Origin 325a (x2)
    • Origin 350r (x2)
    • Origin M50 (x2)
    • Origin 890 JUMP (x1)
    • Aegis Gladius (x2)
    • Aegis Avenger (x2)
    • Aegis Reclaimer (x3)
    • Aegis Retaliator (x2)
    • Aegis Redeemer (x2)
    • Aegis Vanguard (x2)
    • Anvil F7C-S Ghost (x2)
    • Anvil F7C-R Tracker (x3)
    • Anvil F7C-M Super Hornet (x6)
    • Anvil Gladiator (x2)
    • Anvil Carrack (x2)
    • Drake Cutlass Blue (x3)
    • Drake Cutlass Red (x2)
    • Drake Cutlass Black (x1)
    • Drake Caterpillar (x2)
      — Drake Dragonfly (x8)
    • Drake Herald (x2)
    • MISC Freelancer MIS (x4)
    • MISC Freelancer MAX (x4)
    • MISC Freelancer DUR (x2)
    • MISC Freelancer (x2)
    • MISC Starfarer (x2)
    • MISC Razor
    • CO Mustang Alpha (x1)
    • CO Mustang Beta (x2)
    • CO Mustang Delta (x5)
    • CO Mustang Gamma (x1)
    • Banu Merchantman (x2)
    • Qhire Khartu-Al (x2)